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Red Sparrow Wind Tunnel

Hello, sorry for returning with another Old Recorder. Something that has been on YouTube for months but I decided to put on the Blog now. I called this track Red Sparrow Windtunnel, named after the Red Sparrow YouTube Channel, specifically I got inspired from its video of attempting to take a plane through nine tunnels on the whole map. I connected all tunnels into one massive circuit.

I tested it on a run to go through all of this and it took me at least 20 minutes in the fastest supercars. It’s so long that I split it into several sections (separated by the yellow lines except for the one near Del Perro Tunnel (that one is the Pitstop) There are 16 possible variants of this track not including the main one, and these are separated by Major Sections; Fort Zancudo, Blaine County (the one extending through Sandy Shores and Vinewood Hills), North LS from Mirror Park to Del Perro, Pillbox Hill, Little Seoul, and Mount Chiliad.

Dark Red line is the main layout, Yellow is the major sections of the track and the backbone of the best of the variants, and Beige is for minor variants and also original sections and connectors in unique variants. My personal favorite among the variants had to be the Blaine County and also the North Los Santos (which I dubbed the Black Eagles Track). Yes, all variants have Avian theme naming… and also flying creatures. The starting line is on the Runway of Fort Zancudo.

Note: Beware of the lag, not fast loading time, as well as the framedrops because this is an old recording and I cannot rerecord AND reupload the footage. Surprisingly, I only crashed at minor spots, though the Paleto Forest Section is pretty bad. Oh, and also the weird coloring here. That one is intentional though to give a spooky feeling because I recorded this during the Area 51 Raid.

“Did you ever want to go under the bridge in less than 20 minutes without any aircraft, allowed? Well, welcome to the Windtunnel. Named after the famous Aerobatic Crew in GTA, Red Sparrows, this track allows you to go speed through all tunnels with the speed and flow of a Windtunnel through the Downforce of your car. There is the Zancudo Tunnel, Gallieo Tunnel, the SA Avenue Underpass, the Integrity Tunnel, One of the Rockford Plaza Twnins, the Seoul Parkade Corridor, the Del Perro Tunnel, the Chiliad Wild Darkness, and the Braddock Tunnel. You can also enjoy the tour of the entire county save for the outskirts and Tongva Valley as well. This track also contains 16 variants, most notably Zancudo Besra GP, Raptor Morning Glory 24h, Black Eagles GP and its extension Gargoyle Strikeforce, and also Chiliad Locusts. There’s also several pitstops at Route 68, top of Del Perro Tunnel, and also on Sandy Shores.”

“From the Red Arrows, came the Red Sparrows, and from the latter’s actions, came the Windtunnel. Behold, a circuit that traverse all sides of the country, diving through all perils through tunnels. All of that are basked in the scenery of freedom like a true sparrow but with the speed of an arrow. Only the best that can endure such track, but you’ll know this will be an exhilarating journey. Well, it’s time to fly. Also available in 4 alternative major portions with 16 variants. Pitstops are at Route 66 Gas Station, Del Perro Toll Exit, and also Southwest of Sandy Shores.”

This very long track is started at the usual beginnings for a Red Sparrow Run, the Fort Zancudo’s Runway. The first corner might be blind, it is no problem if the Minimap covers it, the third corner, the State Star, however, is as blind but also narrowing, which makes it difficult. After that, there is the Coloniy Strip upon the exist of the barracks, followed by the West Security and the Zancudo Hairpin to enter the first Tunnel. The exit of the first Tunnel also lead to another difficult corner, Fast Serve Gasoline, in which you will hit a wall and screwed if you mess up. After that, we have the classic All-Massacre from North Loop, only much faster this time. It’s then followed by a hairpin version of Zero Tolerance to enter the Barranca. The next difficult corner is the Lone Tree Chicane from Dominant Preservexrance, only be in reverse and a lot faster. After the complicated Baytree Descent, it’s the Baytree Drop to enter Power Street. The next difficult corner is the Abandoned Globe between Meteor and Clinton followed by Slipper Water to enter Elgin.

The Black Eagles section begins with the Vintage Bridge Corner between Elgin and Birdge. It’s usually be done from Mirror Park, but in this reverse approach, it’s harder to do. After that, there’s Echoes between Bridge and West Mirror. And then there’s also Bufties as an exit of Mirror Park from West Mirror to SA Avenue. It’s then followed by a deceivingly fast Legion Complex followed by Lower Maze Bank from SA to Alta. The next difficult corner is Muffler between Power and Innocence. Mission Row Parkade between Adam’s Apple and Little Bighorn might be careful at as well. The next corner right after Integrity Tunnel to Alta is also be careful of. It then followed later by the classic Perseus Snap from Rockford Royals. The next part however, is the AKAN Trapezoid, an uphill before snappy corner followed by sharp 90s. The next corner is Lohan Temple from Decker to Ginger, with some repercussions from the instability from the descent through Decker Street. After that, the Ginger Roll to enter the Ginger Street Tunnel is also very sharp, followed by the narrow Caesar’s Parkade sectionwhich has few rooms of errors not to mention the snapping ending into Vespucci. It then followed by the very fast Del Perro Tunnel which ends at the classic Radius Bluff which is harder here since you enter from the inside instead of the outside. It then followed by the Bay City Apartment (BCA) Chicane to enter Cougar, then followed by Grain of Truth Chicane to Dorset through Morningwood, instead of going by the Tennis Court shown in the old version. The fast Dorset Drive Straight is followed by the West Portola Chicane at Mad Wayne Thunder followed by Croqa Hoop between South BDP and Rockford. Afterwards, the next difficult corner is Flecca between Hawick and Meteor, and then there’s also the LS Freeway Entrance corner that needs some careful to it.

Afterwards, there’s a Granite Chicane before the Grand Senora Exit, and this long stretch of backstraight ends on Merryweather Derailed before following some parts of Bianco Fuori until it enters North Calafia. NC has its own complications, but the ending, Hidden Cliff is so narrow and blind that it needs to be careful of. The first chicane after the Wilderness Tunnel is also difficult, but the Inner Sawmill that goes inside of the Sawmill is also hard. Forest Traverse that cuts between GOH and Procopio Promenade is also quite blind for the unclear shade of the brown on the track. It then followed by Omnipotent Tree from Procopio to enter Paleto Boulevard. Then there’s another very long Paleto Straight through Braddock Tunnel to East Joshua Road, but the next hard corner is Last of the Endurance, the same corner as the first one on Blues Saraceno. But then the Twin Haipins of Mountain View and Niland are also difficult to brake if not outright blind. The Yellow lane also takes you to the Tree Stump and South Panorama between Panorama Drive, though the latter is just one corner instead of a chicane like BS. It then followed by two chicanes at Train and Church with the Rusty Radiator in between to enter Route 66. But unlike Grand Lady Chaparral, both are in reverse and the latter has different approach. The next difficult corner is the Inner Security in Fort Zancudo, which is right after an uphill, very sharp with heavy braking, and also very narrow. After that, there’s the Guided Angle, and finally we have the penultimate corners of the track, Firetruck Zig-zags also seals the end of all difficult corners in Red Sparrow Windtunnel by the virtue of a blind corner.

Also, this track has a lot of Alternative Configurations, the most of all tracks.

1. Zancudo Besra – Inner Loop (Runway-Barracks. S/F on Runway, Counter)

2. Zancudo Besra – Outer Loop (Bridge-Barracks. S/F on the Bridge, Clockwise)

3. Zancudo Besra GP (Bridge-Runway. S/F on Runway, Counter)

4. Raptor Morning Glory 24h (Grapeseed-Sandy Shores-Observatory-Vinewood. S/F on Grapeseed, Counter)

5. Vinewood Starling (Rockford Plaza-Vinewood-Observatory-Tongva Hills-Golf-Club. S/F on Tongva Hills, Counter)

6. Downtown Mallard (Downtown South, S/F on Simeon’s, Clockwise)

7. Downtown Mallard Park (Downtown South-Rockford Plaza-Mirror Park. S/F on Drain Bridge, Counter)

8. Korean Caracara (Little Seoul-Liveinvader, S/F on Majestic, Clockwise)

9. Korean Caracara Wave (Little Seoul-Parkade-Rockford Plaza-Liveinvader, S/F on Majestic, Counter)

10. Buzzard Bluff Ring (Del Perro-Liveinvader, S/F on Del Perro, Counter)

11. Buzzard Bluff Circuit (Del Perro-Liveinvader-Rockford Plaza-Parkade, S/F on Del Perro, Clockwise)

12. Dodo Extinction (Rockford Plaza-Downtown-Downtown South-Parkade-Little Seoul, S/F on Rockford Hall, Clockwise)

13. Phoenix Reflection (Mirror Park-Rockford Plaza-Golf Club-Liveinvader-Little Seoul-Rockford Hall-Downtown South, S/F on Drain Bridge, Counter)

13. Black Eagles Grand Prix (Del Perro-Golf Club-Rockford Plaza-Mirror Park-Downtown North-Rockford Hall, S/F on Del Perro, Clockwise)

14. Gargoyle Strikeforce (Mirror Park-Rockford Plaza-Golf Club-Del Perro-Little Seoul-Liveinvader-Rockford Hall-Downtown North-Downtown South, S/F on Legion S, Counter)

15. Chiliad of Locusts (Grapeseed-Braddock-Paleto Bay-Mountain Wilderness, S/F on Paleto Bay, Counter)

16. Josiah Alamo the Swift (Hookies-Barracks-Sandy Shores-Grapeseed-Mountain Wilderness, S/F on Hookies, Counter)

BGM:

Emmelie de Forest – Only Teardrops

Sean Paul – Breakout

A BGM from Tales of Vesperia which I can’t remember specifically.

BlazBlue – Rebellion

Persona 3 The Movie #1 Spring of Birth – More than One Heart

Persona Q – Light the Fire Up in the Night (or at least a version of it that I have in my massive library)

Autoshop Banking

Hello, we’re back to the Tracks. I had explained everything that I needed to mention on yesterday’s DYOM Update Blog, so I’ll make this one quick and straight to the point. As I said last week, this one is still on the LONG Buckacherz Ranking here. And this time, we explore the banks.

However, you may ask, why does the name contain “Autoshop”? Well, the name is taken from its Bank Contract Mini-Heist, in which you need to rob 6 different Fleeca branches, including that one you got on the original Heist Update… poor thing. Therefore, here is the video reference where you can draw things from:

However, you may have noticed a few things. First, what about the Blaine County Bank from the Paleto Score? Well, I decided to deliberately leave out that one because I had to be honest here; it’s very repetitive to go through Paleto Bay randomly for two tracks in a row. To just artificially extend an already long track two weeks in a row by a few notches, just to add a section that’s going to be almost the exact same as the previous track anyway, is honestly a pretty annoyingly redundant endeavor.

Although, if you were a masochist, you could just leave through Fort Zancudo, go to Paleto from there in your own way, finally come back through the Train Tracks, and then take a U-Turn at the Chaparral Church. As for the second thing though… Well, the Lombank Branch at Vespucci Beach got cut off from the map because I’m an idiot, so I DID tell myself to go through Goma Street as soon as I drove into this area.

Anyway, the Pit Lane meanwhile, is located at a complex section in Ginger to avoid the messy Underground Parking Section there. As for the next tracks, we shall have the view-themed “Viewpoint Sightseer,” followed by the Sequel of the earlier Mansion-themed track of “To the Mansions!”

As for the vehicle to be picked, due to the association with the Autoshop Contracts, I restrict myself to only cars that are in said Tuners DLC’s ‘Class’. However, out of the bunch, only the Futo GTX and Warraner HKR have been the variants of a car I could use on the same generation. And between the two, Futo is last used at Track #228, while Warraner is last used at Track #234. It was a bit close here, but Futo is the winner at the end. And therefore, I had to unleash the Takumi Color Schemes with the license plate being… “M FUCKR”

https://www.dropbox.com/scl/fi/sjkporss1nlooeip64a26/Autoshop-Banking.png?rlkey=pq3ly4potvc8i5tfdxl49bd5a&st=hcwblnjk&dl=0

“So, some horny MFer told you to rob banks all across San Andreas, and you’re obviously too exhausted to do all of them. So as a middle finger, you decided to ignore the Paleto Bay one mostly because their vault somehow didn’t recover their dirty money even 8 years after some armored dudes robbed it. Pit Lane is at Ginger Street.”

Starting at Pacific Standard, we had a left-right at “Police Dodge” down to Power. And that got followed by the double chicane of “Swiped Card” at the Hawick Fleeca Branch. After which, you’re faced with a tight section above downtown called “The Maze Tumor,” which includes a U-Turn on Upper SA. You then go around the “Cheddar” at Swiss and also Legion Square before entering the Integrity Tunnel.

This is followed by the “Stanier Hill” righthander to Alta. That was followed by the “Interest Stairs” triple chicane toward the Rockford Plaza Fleeca. As well as the “Portal-a Ridge” towards Portola. Then you took on the most complex section of the track, “Ginger Roots,” where you took an Underground Car Park, take a hairpin to follow another one and an even sharper one once you left the tunnel before leaving for Movie Star.

We were then followed by the “Montjuic” section at Heritage and Mad Wayne Thunder before leaving with a chicane to Marathon before having the “Slider Snakes” around the Morningwood Fleeca and the Lombank Tower before going to Bay City. That got followed by the “Cuf-off” at Gota around the Vespucci Lombank Branch, before continuing on the “Bin-canal Loop” around South Rockford and Vespucci.

This ends on the “Von Hugel” hump to leave said Canal and towards the Free Air of the GOH… until you’re faced with the “Xero Chicane” to briefly interrupt it. We then dash straight past the Chumash Fleeca (Because I didn’t know that you could simply go around it until recently) before having the “Stripped Convenience” Chicane on the northern half of this town.

Next is the “Mosquito’s Hump” to end the highway at Route 68. Which is interrupted by three chicanes, “Budding Antler” at Fort Zancudo, “Rising Grave” at the church, and the “Tireless Barrier” on Harmony. This is followed by a sharp chicane at the “Secondhand Loan” at the Harmony Fleeca.

After which, we have the “Detoured Stoner” behind the Cement Works, before you had the “Smoking Pipe” tight left-hander that led you to the “Skipped to Half” dirt section, which includes a Climb between two hairpins to Mt. Haan. Finally, we had the classic curves of “Haan-Marlowe,” which ended at the “Fallen Ranger” left-hander to downhill at Baytree, which returns you back to the Starting Line.

Track Recap: https://drive.google.com/file/d/1tOyLRb9j45c9v22635-ym0yLXNJimcqU/view?usp=sharing

The 4th DYOM Anniversary Update

Hello… it’s that time of the year again, now that we’re on the first Friday of July. Thankfully though, thanks to my insight on starting (most of) my playthroughs early this week, like, around 7AM and even earlier, I DID manage to sort out all three episodes for this week on time.

Even the long-winded Ferrari-checking brainstorming session on Euro Truck or me getting a lucky break from someone doing a Territory Job for me in DW Empires, reducing my burden from 5 Territories to just 4, like how it should be. Too bad that I ended up starting DYOM later than I wished to after I got… distracted by a lot of stuff to download last Wednesday. But I push through at the end despite the shockingly long and painful DYOM Session.

But before starting to get to the meat here, even though typically DYOM Update Blogs were more concise and less detailed than the DW Empires or Euro Truck ones due to the much more varied topics around, I had some announcements to make. You see, I’m sure you’re expecting next week to be the next DW Empires Update Blog now that I had completely two playthroughs (Huangfu Mi and Guo Mingyuan)

However, while I ended up settling on 3 Bonus Trips for my Ferrari F430 in its Stint did perfectly fit my DW Empires Scheduling well… that’s only happened if everything went according to plan. This is because right before I completed my Playthrough, I got 3 new characters to be designed. 1, because NightOwl added him in his most recent Tournament Update. 2, Whom I got too interested in to not back down after realizing that it was NOT Li Ru who bribed Lu Bu with Red Hare in one Fanfiction I read.

And 3,… *sighs* Because I got peer-pressured into basically doing it just like Fu Xi and Nuwa again :/ At least I got some sort of idea of what kind of role she had now (Think of Fire Emblem’s Anna, for example), but that’s the gist of what I could mention about her for now.

For that reason, next week won’t be the DW Empires Blog, and instead it trades places with my planned Tip-to-Tip one. And due to that, I used the now vacant DW Empires Episode space; I had to finish designing these three characters along with writing down said blog then instead.

After all, I can NOT write an Update Blog for DW Empires without having any backlog of characters to be made then. However, just like how it has been for the past two playthroughs, I’ll try to make them slowly at the pace of 1-2 characters a week whenever I have free time on Sunday and possibly Wednesday after a PVZ Fusion Playthrough. And any leftovers from there (Which ideally would have been 1 of 3 left in two weeks’ time) will be taken care of as I prepare for the blog.

Well, that was a shockingly long explanation on DW Empires on a DYOM Blog, so… let’s get to it now then, shall we? But not without the previous DYOM Blogs just as a reminder here 😉


Okay, first of all, we all know that Joshimuz had basically retired from DYOM, and therefore there won’t ever be any new missions in the line, supposedly. Second, while I had thought that the Ring Railway Mod was the culprit of my San Fierro Crashes… turns out I was wrong.

The real reason here is not Mod, but it was actually the Property Pack Mod, which also means that I had to remove some additional scenery, such as the fancy Mako Span Bridge. Obviously, that got me into a few months’ worth of Copium. From me thinking that getting my CLEO updated along with Cleo Redux would fix it (it didn’t). Me consulting this Detailed Crash Screen Mod which didn’t work anymore after my freaking Hard Drive died even after I put that mod in again *sighs* To me, still hoping that it was the Ring Railway Mod somehow.

Heck, I even tried having a newer version of that Property Mod and it didn’t work either. So eventually, I had to make peace with losing those very Property Mod. And predictably, the number of Crashes in the game went down SIGNIFICANTLY. It still happened in some missions, of course (Completely getting rid of game crashes is impossible), but it’s usually either a 1-time thing or the missions themselves screwed with me. Oh, and Parachute too, and I STILL DO NOT FUCKING KNOW WHY! Because me using Parachute in Single Player is COMPLETELY FINE!

So yeah, if anything, now my DYOM Troubles revolved around some stupid mission designs, such as the amount of unnecessary backtracking and completely unmarked objectives (LOOKING AT YOU, V FOR VINEGAR!). Or God Forbid, the infamous Glass Allies… And that I admit that I started to knowingly spam Minigun more, especially if I’m faced with a tedious amount of tanky unheadshootable enemies, solo or not.


Anyway, on the other hand, the schedule of DYOM for this year is definitely a lot more sporadic and inconsistent compared to last year. This is due to PVZ Fusion mostly, a playthrough I started just last August. PVZ Fusion is a really fun game, and I had a good time exploring everything NON-Odyssey this Fan Game had.

However, this game’s individual episodes are EXTREMELY long. And whenever I did this, it was almost guaranteed to be a two-day episode. And that combined whenever I was doing a Jet Lag Watch on Tuesday, which could only leave me with some tight margins. Especially when I had to design a Truck on a PVZ Fusion Week too, which could create more chaos (Thankfully, that Ferrari Bonus Drive might push the next truck just far enough to be after the Stateside Scramble Season of Jet Lag to possibly be before it. Although the gap before next season’s Japanorama could be REALLY short too.)

Because of that, a two-week gap between episodes is becoming increasingly normal as I typically pair up DYOM with DW Empires Episodes. Sometimes, I also wanted to take some time off from DYOM especially after some strenuous episodes (Looking at you again, V for Vinegar), causing some cases where there’s a three-week gap as well. As well as when there are curveballs that throw my schedule off, such as when I have a Job Interview. DYOM would almost always be the one that got on the chopping block to be delayed first.

However, speaking of DW Empires, the Dusk of my DW Empires Playthrough is closing in, with me only having 4 playthroughs left to do and nothing new behind in its queue to replace it. I could see myself retiring DW Empires from my Playthrough Tweets at last around next year and its DYOM Update Blog too. With me possibly only doing Character Creation from there.

Still, from there, when that time comes, I don’t know what to do next. Should I simply double down on my DYOM Schedule or decide to finally start my much-delayed NFS Underground Monte Carlo Mod Playthrough? One that got pushed back by PVZ Fusion which turned out to be a MUCH longer and ever-expanding journey than I thought (It nearly had 100 Episode on the list for God’s sake and I’ve only done about a quarter of them so far)

That question shall be left to the future me, but for now, I just want to put this news out there so that I don’t need to repeat things myself when I come to write that DW Empires Update Blog in two weeks’ time.


Well, here is the list of DYOM episodes I did for this 4th Year of DYOM, so… have fun with it.

DYOM Year 4

A Car Thief’s Life: https://twitter.com/RosyMiranto18/status/1942886127830204432

The Assassin Codename 67 – Chapter 1A: https://twitter.com/RosyMiranto18/status/1942888046678147536

The Assassin Codename 67 – Chapter 1B-3A: https://twitter.com/RosyMiranto18/status/1947219392884039951

The Assassin Codename 67 – Chapter 3B and Jack Lowell – Silent Assassin I: https://twitter.com/RosyMiranto18/status/1949751386784084121

Jack Lowell – Silent Assassin IIB-IV: https://twitter.com/RosyMiranto18/status/1950481384986005732

Brian Thompson’s Heist – Chapter 1-2: https://twitter.com/RosyMiranto18/status/1955198758205133254

Brian Thompson’s Heist Chapter 3 and Chronicles of a Hitman Chapter 1-A: https://twitter.com/RosyMiranto18/status/1959905812060754017

The Chronicles of a Hitman Chapter 1-B: https://twitter.com/RosyMiranto18/status/1959907543058391446

The Chronicles of a Hitman Chapter 2-A: https://twitter.com/RosyMiranto18/status/1965336635618533732

The Chronicles of a Hitman Chapter 2-B and 3-A: https://twitter.com/RosyMiranto18/status/1965338807353676026

The Chronicles of a Hitman Chapter 3-B: https://twitter.com/RosyMiranto18/status/1965340683038052462

The Remaining Hopes: https://twitter.com/RosyMiranto18/status/1972589132888314097

Agent Johnny – Most Wanted: https://twitter.com/RosyMiranto18/status/1972590474885284198

The Forgotten – Chapter 1-2: https://twitter.com/RosyMiranto18/status/1977659717305716987

The Forgotten – Chapter 3-4: https://twitter.com/RosyMiranto18/status/1980201026562236653

The Great Killer: https://twitter.com/RosyMiranto18/status/1983465983420580035

WE TIP’s Life, Poor Life, and Ricks’ Revenge: https://twitter.com/RosyMiranto18/status/1983467798589480983

GTA Compton and The Army Invasion: https://twitter.com/RosyMiranto18/status/1985278300269453509

Michael’s Campaign and End of the Line Alternative: https://twitter.com/RosyMiranto18/status/1985280150595084352

Las Venturas Adventures I: https://twitter.com/RosyMiranto18/status/1988173822256968077?s=20

Las Venturas Adventures II: https://twitter.com/RosyMiranto18/status/1988175683156394389?s=20

Las Venturas Adventures III: https://twitter.com/RosyMiranto18/status/1990350102926660024?s=20

Las Venturas Adventures IV: https://twitter.com/RosyMiranto18/status/1990351753783726140?s=20

Las Venturas Adventures V: https://twitter.com/RosyMiranto18/status/1995432010505232544?s=20

Las Venturas Adventures VI and The Dirty Business: https://twitter.com/RosyMiranto18/status/1995435769335587213?s=20

Csabi’s BUYSAG: https://twitter.com/RosyMiranto18/status/1996509750859808939?s=20

The Blackwell Chronicles – Chapter 1: https://twitter.com/RosyMiranto18/status/2000496178027548733?s=20

The Blackwell Chronicles – Chapter 2: https://twitter.com/RosyMiranto18/status/2000497556909101139?s=20

V for Vinegar – Prologue and Six Months Later I: https://twitter.com/RosyMiranto18/status/2003407247301546217?s=20

V for Vinegar – Six Months Later II-A: https://twitter.com/RosyMiranto18/status/2003408815660953978?s=20

V for Vinegar – Six Months Later II-B to III: https://twitter.com/RosyMiranto18/status/2005580111148658702?s=20

V for Vinegar – San Fierro I-A: https://twitter.com/RosyMiranto18/status/2005582341977358779?s=20

V for Vinegar – San Fierro I-B to II-A: https://twitter.com/RosyMiranto18/status/2011257259058397476?s=20

V for Vinegar – San Fierro II-B to Las Venturas I: https://twitter.com/RosyMiranto18/status/2011260469546533003?s=20

V for Vinegar – Las Venturas II to Los Santos I: https://twitter.com/RosyMiranto18/status/2011262247696547883?s=20

V for Vinegar – Los Santos II to Epilogue: https://twitter.com/RosyMiranto18/status/2016085454119194706?s=20

V for Vinegar – American Spring: https://twitter.com/RosyMiranto18/status/2016088054755365089?s=20

Edge of High Life I: https://twitter.com/RosyMiranto18/status/2018978293098426471?s=20

Edge of High Life II: https://twitter.com/RosyMiranto18/status/2018982375947194701?s=20

Edge of High Life III: https://twitter.com/RosyMiranto18/status/2021521681077145872?s=20

Edge of High Life IV: https://twitter.com/RosyMiranto18/status/2021524423355011477?s=20

Edge of High Life V: https://twitter.com/RosyMiranto18/status/2026854188207231399?s=20

Edge of High Life VI: https://twitter.com/RosyMiranto18/status/2026856908687372548?s=20

Edge of High Life VII: https://twitter.com/RosyMiranto18/status/2031534269416485306?s=20

Edge of High Life VIII: https://twitter.com/RosyMiranto18/status/2031536369701732861?s=20

Allentown Boys and We Tip’s Life (Again): https://twitter.com/RosyMiranto18/status/2036728372282409357?s=20

Halloween, Jefferson Motel Missions, and Montgomery Sprunk Factory: https://twitter.com/RosyMiranto18/status/2036731856251658557?s=20

The Rebirth – Prologue: https://twitter.com/RosyMiranto18/status/2041086522360009212?s=20

The Rebirth – The Brotherhood Route I-II: https://twitter.com/RosyMiranto18/status/2041089437355094131?s=20

Harry Gibson I: https://twitter.com/RosyMiranto18/status/2041091168872829232?s=20

Harry Gibson II-A: https://twitter.com/RosyMiranto18/status/2044352589073125437?s=20

Harry Gibson II-B and III, and John Morris Chronicles Season 1 Chapter 1A: https://twitter.com/RosyMiranto18/status/2044355790140780794?s=20

John Morris Chronicles – Season 1 Chapter 1B to 2-1: https://twitter.com/RosyMiranto18/status/2049418767789441235?s=20

John Morris Chronicles – Season 1 Chapter 2-2: https://twitter.com/RosyMiranto18/status/2049420919689687159?s=20

John Morris Chronicles – Season 1 Chapter 3: https://twitter.com/RosyMiranto18/status/2051596236487307308?s=20

John Morris Chronicles – Season 2 Chapter 1: https://twitter.com/RosyMiranto18/status/2051598069960175878?s=20

John Morris Chronicles Season 2 Chapter 2: https://twitter.com/RosyMiranto18/status/2057032749182287979?s=20

John Morris Chronicles Season 2 Chapter 3: https://twitter.com/RosyMiranto18/status/2057034427851792567?s=20

John Morris Chronicles Season 2 Chapter 4: https://twitter.com/RosyMiranto18/status/2057036026733117927?s=20

Hard Murder and (John) Soldier: https://twitter.com/RosyMiranto18/status/2058739826640482317?s=20

L.S Most Wanted Chapter 1: https://twitter.com/RosyMiranto18/status/2058741767781106108?s=20

L.S Most Wanted Chapter 2 and Final Mission: https://twitter.com/RosyMiranto18/status/2058744849344651478?s=20

Rise of the Scorpion – Episode 1-2: https://twitter.com/RosyMiranto18/status/2061370683389878476?s=20

Rise of the Scorpion – Episode 3 and 4: https://twitter.com/RosyMiranto18/status/2063909963706273828?s=20

Rise of the Scorpion – Episode 5: https://twitter.com/RosyMiranto18/status/2066815463359971784?s=20

Rise of the Scorpion – Episode 6: https://twitter.com/RosyMiranto18/status/2066817215438188553?s=20


And well, here is the List of the current Waiting Line on my future Mission List as of now. And as you can see, the Mission Series in the List can go from 3 to Hundreds (Marked by the Bracketed Numbers). Just a reminder that in a newer batch of Missions in a 16-Year Pack that I downloaded, I mentioned each individual Mission Series Names to make sure I don’t forget which Mission Series I’m doing instead of just using a single word to represent it. No matter how LONG, the actual Folder Names ended up.

And there are also my Notes consisting of my whole DYOM Catalog list, which I won’t share with you, the actual Mission Files because it is a HUGE Mess of Folders that got carefully sorted since, after all, I can only put 8 DYOM Missions at a time in the game, so each Sub-Folders can also consist of 8 Files at a time, hence the many, MANY Splits of Sub-Folders.

But still, I have a rough estimate of the Multiples of 8 Splits between a Batch of Episodes I do at a time to not get me confused when the future ones come. They are divided between lines of Bold and Regular Texts, so here they are down below.

However, before that, I would like to tell you what the next DYOM Series would be. And while technically it’s separate from the rest of the Queue List now, it is still something worth mentioning… because this, will be, an 128 Mission Marathon, in EIGHT EPISODES! D:

Next Episodes:

-Life in Los Santos (127)

Gangster for Life – Chapter 1 TO 2

Gangster for Life – Chapter 3 TO 5 Mission 3

Gangster for Life – Chapter 5 Mission 4 TO 7 Mission 3

Gangster for Life – Chapter 7 Mission 4 TO Mexican and Proud – Chapter 2 Mission 3

Mexican and Proud – Chapter 2 Mission 4 TO Chapter 4 Mission 3

Mexican and Proud – Chapter 4 Mission 4 TO Chapter 6 Mission 3

Crime Life – Chapter 1 TO 2

Crime Life – Chapter 3 TO 4


-Funny Movie and Grove Street (7)

-Grove Escape (9)

-Gangster 4 Life (29)

-God of War and iSniper (10)

-The Army and Biker Wars (6)

-The Thief (14)

-ARMY Fourteenth Team (48)

-GTA Las Venturas (15)

-Story of James, New Project, and FBI Man (16)

-CJ (9)

-Stunts, Aztecas, and Flats (9)

-Karate Frenzy, Getaway, Tiger, Parkour, and Vengeance (20)

-Mafia II and Modern Warfare 3 (22)

-Jones, Train, Tribe, and Silenced Bird (6)

-The Story (18)

-Siege, EEIYA, George, and SA Destiny (15)

-Alex Reed (25)

-Military Story (24)

-Name (8)

-Grove 4 Life (8)

-Ultimate Gang War (37)

-LuXury (12)

-The Invisible System (47)

-Jackson’s Life (30)

-Dillimore Curse (10)

-Power is Everything (30)

-Codename AGENT (20)

-The Zombotech Incident (21)

-World at War (5)

-Peter Evans (8)

-Born to Kill (9)

-Crisis of 2016; Rage of Task Force 141 (18)

-The Chain Game: The Second (8)

-The Fire Will Rise (8)

-Becoming a Rich Man and Haider (16)

-The Pitbull Mafia (25)

-EEIYA (9)

-Haiden (12)

-Chase, Deal, CLGW, and Kill CJ (5)

-San Andreas Mafia (20)

-The Life of Jimmy (11)

-Assassin and Ninja (7)

-The Revenge: Going Up (8)

-The Trip (5)

-S.W.A.T (12)

-San Andreas War (8)

-Ton Johnson (8)

-SFSD Police Job (18)

-Modern Warfar 4.2 (15)

-Men in Black (14)

-Rise of the Grove (11)

-Our 3 Brothers (6)

-Episodes from Los Santos (16)

-Martincho (15)

-Impossible Mission (16)

-Clan Wars (48)

-Los Santos Spy (11)

-Grove Streets’ Stories (12)

-The Cousins Torres (9)

-Men of Valiance (7)

-Space Galaxies and CJ (9)

-JGSE2 (9)

-War and JMS (8)

-CIA and Alone in the Dark (9)

-Urban Soldiers (23)

-Rock Band (4)

-Stinger (7)

-Project for Kill CJ (6)

-Police Chases (7)

-Claude (9)

-Dario Wars (11)

-Hitmans Life (4)

-Taste of Power (35)

-Life (37)

-GTA Los Santos (6)

-Liberation of Grove Street (4)

-Army and Leon (6)

-The Knight of Las Venturas (8)

-The Deal (48)

-The Killer (51)

-The Chronicle of Barney Williams (20)

-John Secronom (74)

-Land of the Dead (10)

-Day of Zombies and the Last Thing that I Will Do (6)

-Silence Scream.  (50)

-Human VS Zombieland (16)

-Underground (7)

-Ballas Stories (7)

-The Godfather (19)

-Gangster Paradise (47)

-TPM Mafia (24)

-BUYSAG – Ballas (7)

-A New Tale (16)

-Undead Nightmare (20)

-World War (23)

-Dead Rising (6)

-Plan and KITT (6)

-Bitter Los Santos (40)

-Hitman Season 1 (6)

-CoD SA (3)

-Things to Do in Las Venturas (52)

-San Andreas Stories (16)

-Army Life (16)

-SWAT Team (17)

-Zombie Arena Resistance (21)

-Apocalypse (45)

-The Survivors (88)

-La Mano (8)

-Episodes from San Fierro (17)

-King Ended Zombie (16)

-Gangsters VS Apocalypsy (15)

-Nightmare in San Andreas (19)

-The Quarantine Zone (13)

-Sweet Life (22)

-GTA CJ Stories (51)

-EFLV (195)

-GSF (5)

-The Virus (17)

-LSPD Stories (5)

-Samuel Garret (69)

-Lara Croft and Max Payne (5)

-GTA 5 (75)

-A Gangster’s Past (20)

-God Eater (17)

-100 Days of DYOM (47)

-Infetion (10)

-Crash, Series B, and Welcome to Grove (14)

-Target13 Universe

Cowboys VS Bikers (6)

Panther Single 1-2

The Fort Buck-L-Up (14)

The Fort (15)

Carnage and Agent of Eden (Single 3-4)

The Fort Assassinations (3)

How Bobby Saved Christmas (Single 5)

Christmas Rescue (2)

Los Desperados (Single 6)

Cowboys VS Zombies (5)

-Long Theft Auto (Unknown)

Ciorcad Grand Prix – Ifrinn Ghlas

Hello, we’re back to the tracks. It’s been a long while indeed, and this track is quite a long one. Why? Well, to start off this Buckacherz Series of Tracks *checking list,* which would last for a LONG while, we have one themed around the hotels… and motels too.

If you’re wondering about the random Irish name, though… Well… in English, it’s translated as “Green Hell GP-Strecke.” In which I admittedly interpret this as an Endurance Upgrade of an older Endurance Track of mine, “Von Crastenburgring”… Although I realized that naming it after the Nürburgring GP Circuit and not the 24h one sounds dumb. But eh… too late for that, I guess. Here are the references of the videos and that old track to get more out of them.

Other than that, though, not much I need to talk about other than the usual warning about how long and complex this track is. So please excuse me if I made any mistake during the recording there. The Pit Lane, meanwhile, is located behind the Generic Hotel. And as for the next two tracks, well, it’s going to be the Bank-themed “Autoshop Banking” followed by the View-themed “Viewpoint Sightseer.”

As for the car? Well, I think I already had something to settle here. Which is a Surano, which I hadn’t used since Track #199. This is because this car (or rather, its successor, the Schlagen GT) is the one winning the 2026 Nürburgring 24H, which fits the theme of the track really well. And of course, due to that reference, the license plate will be adorned with “RAVENOL” for this blue and gold car.

(P.S.: UNFORTUNATELY, the game just randomly crashed mid-recording at 08:07. So, to spare myself the headache of recording all over AGAIN! I decided to splice the footage starting from where the game crashed (at Arcadius). My apologies for the inconvenience.)

https://www.dropbox.com/scl/fi/ezdk7uv9bhj3y9rfw1zw4/Ciorcad-Grand-Prix-Ifrinn-Ghlas.png?rlkey=vuov16ex3owoydtf6h92a7j0o&st=ve3001pd&dl=0

“So… have you been lied to today? You expected a nice and short race truck to succeed the already dangerously long track from decades ago. But NOPE, what you get is something even longer and even more complicated than before. So… I hope you don’t have any mechanical issues anytime soon. Pit Lane is at Generic Hotel.”

Starting at the East Entrance of Dorset Von Crastenburg, we already experienced a looping section around the “Richman Hotel.” After which is a dash through the college before going on the “Mini Madrazo Section” at Ace Jones. We dive down Mad Wayne Thunder quickly after that to the twin of “Triangle and Square,” which you loop around Dorset Hotel at the end of it. That is followed by the “Korean Coffee” section at SA to Movie Star and then another loop around Dorset at “AKAN Obelisk” to Marathon.

Next, we’re faced with the “Behind Bahamas” section, which consists of a sharp turn from Bay City to Red Desert before entering a back alley and exiting onto a loop of “Italian Burger,” which is then followed by a rather complicated loop of “Von Vespucci” that ends on Sandcastle before going back to Bay City. And this is followed by a fast but tricky section of “Palomino Viceroy.”

After which, the “Terraced Stadium” followed, where you had to slowly drive your way down the parking lot onto Autopia, which led to the “Quadruple Dips” on Banner and Airport Von Crastenburg hotels, respectively. That is followed by the shortcut part of “Fugitive’s Survival” under the Airport Interchange straight to Alta.

A kink of “Not-So-BJ” goes to Innocent next, followed by the “Coroner’s Geometry” section around Capital and Davis before taking a sharp left-hander to MacDonald. And this is followed by a “Cheater’s Estate” section of multiple hairpins around a hotel before leaving the capital. And this part ends on an “AC Theft” righthander to Little Bighorn after taking a brief detour around Popular.

Entering downtown, we have a slalom section of the “Mule’s Gauntlet” through Strawberry, Fantastic, Elgin, and Power. Before getting on the “Peacock Parking” section behind the Pillbox Banner. The Integrity Tunnel followed before the “Ye Olde Parking Lot” looped section, where you need to navigate through the depths of a parking lot behind a hotel before you go uphill on Elgin.

The “No City Hall” section followed around several hotels in Hawick, at Power and Alta, before leaving on Spanish, which also led to the “Wavy Badger” chicane to Bridge, as well as the “Volga Drainage” double left-hander towards Vinewood. This is where we found another complex called “Hedges Parking,” which segmented a formerly simple S-section around Meteor, Power, and Alta.

And that got followed by the “Gentry Blossom” as you briefly climbed at Baytree to go down Las Lagunas before looping around Gentry Manor, which ends on a hairpin turn to Eclipse. This goes on two chicanes at “The Pegasus and the Generic” before you start climbing up Milton out of the city. But not without the “Takeoff” section on Normandy to go through first.

We go through West Galileo next before having the “Oil Launch” double hairpin of dirt turns before you go all in on the classic “Caida Libre” section, which is followed by a detour on “Harmonic Half-Moon” to Route 68. We take on another chicane at a “V8 Motel” before going on the “Broken Jacks” section behind the Inn to Panorama (which is NOT a hotel, by the way). “The Abandoned One” followed to navigate around before you leave around Zancudo and Mountain View to loop around your way out of Sandy Shores.

And we have some “Hiccups on the Desert,” which is a chicane where the Picador Random Event is; a trailer chicane; and a braking zone on the split to Stab City… which is shockingly considered a hotel, and therefore we face this “Lost Section.” This is followed by the “Not Safe for Trains” section before you start climbing onto the train tracks from Raton straight to Paleto Bay.

We then bailed at a series of hairpins on the “Chicken Motels,” which ends at Cascabel, where the bank is. And this is followed by the “Duluoz Dipper” section, which is a chicane followed by a sharp downhill to the Promenade. With that, we go straight back to GOH, but not before facing a “Left Hookie” double chicane at North Chumash.

Next is another two double chicanes section on Chumash itself called “Inconvenient Inseno.” However, it was then followed by a sharp hairpin at the end of the highway called “Seaside Clamshell” that led you to the “Jetty Crasternburg” section, a tricky route of sharp hairpins and a chicane after a tight loop to Bay City.

This is then followed by the “Cougar Rectangle” through a swimming pool hairpin on North Rockford. That got followed by the “Peacock Talons” complex of 3 hairpins at the Del Perro Banner too. That was followed by a sharp hairpin of “Morningwood Treetop,” followed by the tight “West Lobby Spruce” at Dorset Von Crastenburg, before finally, the complex lobby section at “The Northern Archipelago,” which ends at BDP before going back to Dorset.

Track Recap: https://drive.google.com/file/d/1tOyLRb9j45c9v22635-ym0yLXNJimcqU/view?usp=sharing

DW8 Empires’s EX Weapon Buffs

Hello, we’re back to the blog after I took a break last week, and… there’s so much nonsense happening since then. I’m sure you read my addendum PSA on the previous blog regarding those STUPID blackouts, and thankfully, that was the worst of it. After that, things finally came back in peace, other than the usual Playthrough Tweet struggles and trying to mull over on how to write this blog… along with me realizing just the SHEER amount of Glossary for Jet Lag that I had backlogged already (Thanks, Amy, for your ridiculously long rambling for the Illinois Challenge 😦 )

As for what happened for the past two weeks? Well, it is a long story, so buckle up here. Although, due to those massive backlogs on Jet Lag, I had to announce that I will NOT make any progress on my Sengoku Basara blogs (both the story stage appearances one along with the new idea of me ranking down the characters’ R2 Supers) until I get caught up with those. At least I could get down to properly doing it quickly on the 4 Sumeragi sections once I could spare the time for it, as Synesthesia increased the pace of their upload to be daily, and therefore all episodes of those playthrough translations should be done before July happens.


First… upon the date that I expected it to be (June 18th, right on my birthday no less), I didn’t see any Downie at all week even as I watched Jet Lag’s first episode of its newest season (Seaside Scramble). So, desperately, I looked at the most recent Replies again on the Trailer Video and Downie said “July”… which is definitely NOT 4 Weeks after the Nebula Release -_- So, at this point I just gave up trying to anticipating anything at this point. If it came out, then it came out. If it doesn’t, whatever… That is sad considering that I’m really looking forward to see how Downie gets to experience my country, but I’m TIRED of waiting already… since MAY! *sighs*

And… because of that lack of Downie, that means a room is open for me to do a Track Blog today… It’s not exactly a guarantee, I admit, as I need to see whether the next PVZ Fusion’s translation mod update came out already or not, since sorting that out would take a while. That’s on top of writing down the Birthday Edition of the Meal Review on Saturday too, since they were quite long to write, indeed. But as you know, that blackout ruined all semblance of that possibility, with me finding the PVZ Fusion Updating happening being in the nail on the coffin

Then, some other mess happened before my birthday came up; I got a Job Interview Invitation at a Mall-bound Office Complex for that last week’s Wednesday, and while I did consider cancelling this week’s DYOM Episode because of it… Turns out, when I got to print its fancy interview call-up letter, I spotted the name of a different company, which apparently was a branch of the company that I thought I applied to.

Because of that, I started to get weird because I intend to apply for a real estate company, not finance. And while I won’t name names because I wanted to forget about it and just… move on, all I saw were comments about scams when I looked it up. And honestly… Pretty weird stuff as well, on top of not seeing much information on the company itself beyond it… other than TikTok (Which I do NOT Trust, AT ALL!)

So… Yeah, I decided to just wisely back off and forget about it existing, mostly because I felt strange, having a bad hunch. As such, I decided to celebrate nowhere near that one mall where that company is… at least for a LONG while. Honestly though, I do admit that I was already skeptical when I saw that the logo of the larger group I applied at isn’t exactly the same as I thought, so… Yeah, that whole stuff just crossed the line… Right after I wasted 10K to print my document for this damn thing… Darn. (Also, just to kick my ass, they just HAD to remind me of that existing when I browsed for more job applications today, HAIYA…)

Also, speaking of celebrating my birthday, because my mom refused to let me go to this Food Junction no matter how much I prodded otherwise, I had to say goodbye to redeem what happened when I had to deal with hemorrhoids the last time I went there 4 years ago… And somehow, that same routine shit returned for this week too. So… JUST MY LUCK! (At least it’s not actually too bad by the time I get to leave the house, though. So thank fuck for that… PHEW.)

Still, as you know, this blog today is pretty short, which honestly allows me to focus on this whole news either. Which is important as a breather since the next track blog is long and next week’s blog is a major one. The usual “First Week of July DYOM Update Blog.”

Also, in a perfect timing that happened next week. So many Playthrough Tweet-related stuff ends next week too. The Stint for my 8-Wheeler Actros would end on the Bologna-Bratislava drive on Monday, which would require me to set up the route for a possible filler bonus drive with the Ferrari F430 for one or two days.

Then on Tuesday, I should also be finishing my current DYOM Series, “Rise of the Scorpion” just in time before a Yearly DYOM Update Blog too. And finally, there’s also the finale of the current DW Empires Playthrough with (Empress Dowager) Guo Mingyuan, which also means that I need to make up the next DW Empires Update Video and Blog too.

However, that part shall be saved for the week after the DYOM Update Blog for obvious reasons, while I am also unsure on whether I should start the next playthrough right after that or took a break for a month instead. It might depend on how long that Ferrari Drive gonna be which would also determine my Week Off from Euro Truck that follows it before the next new Design and Stint after it.

And with that out of the way, let’s get to the blog here then, shall we?

Oh, and P.S.: If you see a random lack of blog or skipped Playthrough episodes during certain days without me announcing anything from now on, you can blame that on a random blackout that might pop up in the future. At least nothing happened since last Saturday, though, and this BETTER HAD to keep going like this. I’m looking at you, PLN *Glare*


So, it all started at last week’s DW Empires episode, where I get to experience more characters having buffs on several weapons, such as Zheng Jiang’s twin axes or Yang Song’s axe. As such, on a whim, I decided, out of sheer curiosity and for the purpose of note-taking, and immediately went off and started to check everyone’s weapons in the CAW screen to understand which character has buffs on their weapons and ESPECIALLY what kind of buffs they are.

Because this game is SO DAMN VAGUE about their buffs, which forces you to read the damn thing at the pause screen every time you want to know, which is extremely annoying to do! Like, using pickups buffs give a visual indicator (with orange glow being attack, green glow being defense, and afterimage being speed). Like, why didn’t they use those instead of just some random ANOTHER ORANGE GLOW for everything?!

Sighs… sighs… okay, the rant’s over, but now you get why I immediately did this now instead of waiting to do it later like the Basara Super R2 Rankings, which I chose to procrastinate on. Even if, at the end, it made what should be a quick recording session on that Playthrough Tweet Episode be extended by at least 30 minutes after that *sighs*


However, just to make things simple, there are some things to be established here. 1. I only base this on the description of what the weapon’s moves do, so there’s a good chance that I might have some stuff here. 2. I only count the buffs provided by EX attacks since they’re the ones who determine them on a uniquely assigned character instead of buffs that can be used by anybody else if I ask them to.

Weapon buffs such as Guan Dao’s Flame or Spiked Shield’s Shockwave are also much easier to notice. Except for those goddamn Buffs that annoyingly only spawn if you switch into said weapon, which IS temporary so nowhere near as useful on top of it feeling cheap for encouraging constantly spam Swap Weapon Button (LOOKING AT YOU, LU BU!) That, and Buff Musous are much harder to spot and also much more rarely used compared to the very spammable EX weapon buffs as well.

And lastly, there’s this category that I mention as “Unknown” here, mostly because I don’t know what the heck KOEI is talking about with these vague terms. Like, what is this… “Morale Boosts” to speak of? Yes, they had some good shockwave attacks along with it, but I see no clear indication of what kind of buff they received. Does it heal or buff your allies or what???


And now that I had explained the best that I could in this surprisingly long blog, here is the list of weapons that contain any buffs. Don’t worry, I also sorted them out in a short category for you to quickly search around too (I think Flute needs an Attack Buff instead of Speed one tho 😦 )

Also, if a weapon has multiple versions depending on whose EX it originally belonged to, I shall add in a bracket to notify you on which specific version it is.

Explosions: Axe

Speed: Twin Axes, Flute

Attack and Defense: Crescent Blade

Attack and Speed: Chain Whip, Talisman Cards

Unknown: Great Axe (Fighting Spirit), Crossed Pike (Encourage)

Defense: Spiked Shield, Pike (Xu Huang)

Fire-Element Imbuing: Shadow Fan, Shaman Rod, Boomerang

Attack: Stele, Striking Sword, Sword and Shield, Short Pike (Han Dang), Dual-headed Mace

Heal: Dragon Column, Rapier (Liu Shan)

A Mansion’s Grand Prixes

Hello… We’re back to the track. I already explained that happened the past week yesterday. But um… I got an update after that. I lost my phone stand at the repair shop, and it’s definitely too far for me to be bothered picking it back up. *Facepalm.* So this is going to be painful because finding one is SHOCKINGLY hard to come by, as cheap as it is! D:

[So uh… an important PSA here. You see, I initially wanted to do a track blog today despite me saying that I took a week off due to a reason I’ll properly elaborate on next week because it’s a long story. Unfortunately, after a LONG morning of downloading a bunch of stuff and replying to a PM (which isn’t fully finished, by the way), that choice got robbed from me anyway because PLN decided to drop a blackout on me… UNANNOUNCED, AFTER TWO DAYS, DESPITE ME STARTING TO ASSUME THAT IT HAPPENED WEEKLY!

So yeah, that’s another three hours (and more) of my life wasted, where my internet signal was also completely killed off. And I’m in a terrible mood and ran out of time to even do this considering that the blackout happened before I even start writing down the Blog. On top of me finally seeing that the new PVZ Fusion Update’s Translation Mod being dropped at last. So I probably need to spent the rest of my weekend sorting that out along with my usual file sorting to do. And therefore, as I originally planned, I’ll see you again for the next Friday blog, okay? Appreciate the attention here

But seriously, what the FUCK has my government come to, man? It’s not just the goddamn currency anymore; it’s now the fuel prices and ESPECIALLY THIS BLACKOUT SHIT?!

Anyway, my current state of despair aside, the track today is done at the previous GTA Online DLC, at “A Safehouse in the Hills”, fittingly happening considering that the final DLC should come in about a month’s time. Still, while the track’s focus is on the three new mansions indeed, the rest of the track basically involves me skirting around the rest of Vinewood Hills, including Michael’s Mansion. Admittedly, I should have included Franklin’s too, but that honestly might have ruined the skin-tight layout this track is going for. As such, while the onset is that the track should look quite simple, this is still certainly one you could easily get lost on.

https://gta.fandom.com/wiki/Prix_Luxury

Although, I had to say that the name is a pun on the Prix Luxury company where you bought these mansions as well as the concept of a Grand Prix. So, treat this as “Mansions Grand Prix” or something, okay? Now, after I take my week off next week, the next tracks shall be quite long. Which are starting the Buckacherz Series of Tracks, from the hotel-themed “Ciorcad GP” to the bank-themed “Autoshop Banking.”

Anyway, the pit lane is south of Michael’s mansion. But as for the car… well, let’s look at this DLC’s roster then. *Pause.* Shockingly, the only plausible options are the Bullet, which I hadn’t used since Track #26. And why would that be the case? This DLC only had two variants’ cars, and the other one is the Sentinel XS4… which is a four-door and should have been an Oracle instead. But most people would agree that the FMJ Mk5 is THE car of this DLC, so let’s keep it at that with the plate being “FMJ MK5,” okay? Oh, and we’re painting it in blue and white as well as red pearlescent, as a reference to the Ford GT in the Le Mans 24 Hours too.

https://www.dropbox.com/scl/fi/frz2j3eg39svosgkuyrh4/A-Mansion-s-Grand-Prixes.png?rlkey=npnzctjfangtt76pl0z555o8z&st=5cqloek6&dl=0

“So, do you like the view of Marlower Drive, the crampedness in the college, or even the quietness of Devin Weston’s? What? You chose none? You wanted to steal a Beejay at Portola Drive instead? Sure, sure, have fun with it, as long as nobody pointed a gun behind you from the trunk. Pit Lane is at Spanish.”

“Michael’s Mansion” on its own is a looped section south of Eclipse. However, after the tight exit of the “Tequi Lala” lefthander, we’re forced to enter the precariously tight section of “Hillcrest Playground” through Hillcrest and North Sheldon before facing the “Concrete Summit” tight righthander as well as the “Slipup Dive,” a dangerously tight lefthander to Kimble Hill, followed by the “Damn Kinks” chicane to Lake Vinewood. This is followed by the “Ranger Drop” towards Marlowe, and after the “Snake S” curve, we faced a heavy braking zone of “Dirty Vista” towards the Vinewood Sign.

After which, we have the off-cambered “Behind the Hill” hairpin to Mt. Haan, followed by the “Bikeframe Forest” tight section, which ends on a tight hairpin towards the “Marianne Toilets” chicane back to Marlowe. Next is the classic “Lakeside Manors” tight section before exiting on the even sharper lefthander that leads to a brief detour on “Tree Generator” before going back to Marlowe for the much faster 2nd half.

The entire section to Tongva is quite simple at first, until you’re faced with the long and complex “Vineyard Touge,” starting from a hairpin to enter and leave toward Bueno Vino and taking on a slow double left-hander across a bridge to enter the 2nd half before starting to climb your way out. Afterward is a simple straightforward “Banham Canyon” section reversed from Broughy’s North Loop until you’re faced with the “Car Gas-Oussel” right-hander to North Rockford.

The next complex to take is the tight “Black Chars” to climb yourself up Ace Jones, followed by the chicane of “Lost-to-the-Mansion View,” before taking on the dangerously steep downhill of “The Way of Hardy,” which goes straight to Mini Madrazo’s backyard. We take on another awkward section of “College Backroad” at Richman, followed by the bumpy “Thesis Project” to Picture Perfect.

That led to a classically sharp corner of “Obstructed Paparazzi” to Mad Wayne Thunder before taking on the “Tennis Hideout” dirt path. And once you’ve gone past it, you’re faced with the section of “Greenlit Epsilon” to navigate before the double chicane of “Camera Flicker” to take you back to Michael’s with hopefully no Madrazo guys spawning.

Track Recap: https://drive.google.com/file/d/1tOyLRb9j45c9v22635-ym0yLXNJimcqU/view?usp=sharing

FanficRecs: Probus

Hello… we’re back to the Blog, and honestly, I’m not in a good mood for the week. A really long Monday Morning that forced me to do DYOM before Euro Truck. A Blackout that showed up unannounced on Wednesday Afternoon cost me THREE HOURS, and I had to spend the evening past dusk finishing my PVZ Fusion Episode before Thursday. Said Thursday also contains a long Playthrough Tweet Sorting session in the morning while also having to deal with designing Fu Xi and Nuwa for my DW8 Empires in the afternoon.

But then, the kicker happened today. First, my mom’s bedroom’s light died, and because Stairs is obviously too dangerous and the ceiling is too tall for hands and the bedroom is too cramped to bring in anything smaller than an Ottoman. I had to spend a few hours looking for a Bulb Changer… which did NOT work because the stupid construction worker who renovated our house years ago picked a hole TOO small for the damn Bulb Changer!

And worst of all, I had these very annoying “Disconnected Battery, instantly shut down my Phone” last January, as I mentioned in the blog. Well… I had that problem reoccur again since Eid Al-Adha, and now… my phone didn’t even last being booted up in SECONDS before that shit happened again. So I had to get it repaired at my usual place 10 km away. It took a bit while, about 45 minutes or so, and I had to leave briefly to get some Es Puter near my old Middle School, which tastes great.

Turns out, apparently after several drops my phone experienced in the past, the battery’s socket had broken off and had to be replaced. At least it only cost me about 75K ($4.21 Bucks) at the end of it, so I HOPE that this time, there’s no more of such STUPID problems anymore! *Pause.* Oh, and some rats torn apart my old phone’s charging cable TODAY, TWICE!

Oh, by the way, an update from Last Week… I think I got scammed with the whole Driver’s License thing. :/ Like, I thought I got the fancy Siola Public Mall as it should be… But NOPE, I was told to go to a DIFFERENT much older building, walk all the way to a basement elevator, and be crammed in a tiny, suffocating mall. THAT DID NOT EVEN HAVE THE AC NOR A WORKING ESCALATOR ON EVEN AFTER IT WAS SUPPOSED TO BE OPEN AT 10AM (In which by the time I actually came there for the Driver’s License, it was NOT EVEN OPEN YET)! Sighs… that place actually sucks… I should have gone to BG Junction even if it’s open 2 hours later, man. It’s only a 500-meter difference too. -_-


Anyway, the rant’s over, but I got some news to tell you: I would like to have a day off from writing Blog next week. I alluded to things earlier on my Shadow of the Apocalypse FanficRecs Blog Earlier, but yeah, the combination of both Jet Lag Season 18 starting AND DownieLive finally putting up his Bangkok to Bali Content on the same Thursday next week (After making me wait for a MONTH! D:) makes my entire weekend then cramped. And there are still 3 more DownieLive Episodes to go through after that, which is like… possibly around half of the Jet Lag Season.

That’s on top of me wanting to celebrate my birthday next weekend in peace… somewhere (Because it seems like Food Junction is out of the question more than likely 😦 ), leading to me just… wanting to take a break. At least the track tomorrow should be a short one, though, so that’s good news for me. Especially after this shockingly stressful week. Oh, and after waiting for more than a week already… it turns out NicoB’s next Playthrough is delayed until Next Week… UGH! THE AGONY! D:


Okay, that’s enough of all the update stuff; I’m sure you wanted to read the story, and I finally get to that. But buckle up, because this is a very good one.

You know, i stumbled upon a BullyXRWBY Crossover, and I found this fic, Probus. It puts RWBY Characters in the place of most (But not All) Bully Characters, with Jaune taking on the role as Jimmy. Of course, this story is a White Knight Pairing, between Jaune and Weiss. But for the record, Author, NO, I came to this fic for the plot, not for the Pair. I don’t care about which pair’s what, as long as they’re acceptable to me.

Anyway, however, despite me saying some people took different others’ roles (Especially when it comes to the Main Characters), most of the characters in Bully stayed as they are, especially the NPCs, which is a great thing to have because their NPCs are considerably unique compared to other GTAs (As I said, the only games that I remember that named most NPCs are typically JRPGs, such as Xenoblade Chronicles and especially Trails). And those Original Bully Faction Leaders were still present in the story, but some of them weren’t exactly the leader on top anymore.

Of course, just to keep the surprise up, I would NOT tell you who replaces who. All I would say here is that Team RWBY are entirely separate among the Factions, and yes, that includes Ruby and Yang. Some characters in RWBY are also Neutral when it comes to the Factions too, so there’s so much diversity to be had here.

Still, a major strong part of this fic is that the characterization is really strong, and you get multiple perspectives that aren’t just on Jaune here. That is on top of a lot of character; so far, having quite a deep depth inside them along with some intercharacter conflicts to have even outside School. However, expect some plot developments to actually change compared to the Regular RWBY or Bully due to plot divergences, so have fun figuring this out on your own. Because you had to expect some character dynamics to be changed, if not reversed, due to changes in their circumstances. And that came as well as some mysteries on how the hell the new Principal could get there or what the ‘Gary’ of this Story’s actual backstory is and how much of it is connected to the Principal as well.

If I had to speak about the flaws, though, it is that the Pace of this fic is VERY Slow. They have a LOT of events, but even a single day within them could take a LOT of Chapters. So that’s a disclaimer to keep in mind. Another thing is… unfortunately, this fic hadn’t been updated since December. But even at the part that you could read right now, it’s still very good. You could also look up my comments in several chapters and have fun with it. Either way, I always love Crossovers that fuse the two series together to be in one setting, rather than just your typical Isekai Plot and that’s it.


Well then, here is the Fic’s Link if you want to do it. It’s available on both Fanfiction AND AO3 Flavour, so have fun picking either of them! 😀

https://www.fanfiction.net/s/14459321/1/Probus

https://archiveofourown.org/works/64601401/chapters/165930631

GTA San Andreas Top Speed Tier List

Hello… we’re back to the Blog. I initially planned to write this down tomorrow, but desperate times come with desperate measures. So, what is it all about? Well, first, NicoB just finished his Trails to Azure Playthrough and God knows how long it will be until he starts entering Cold Steel in Erebonia. Heck, he could even be doing LaD Gaiden instead. I don’t even know what the next playthrough is either until he’s probably done with his Summer Game Fest Trip. So that’s my Nighttime Watchtime getting whacked, even with me having Tip to Tip China by Ludwig and rewatching How to Not Travel Europe by GeoWizard to be rewatched here.

As for what is going on with me? Well… I had been anticipating my renewing my Driver’s License to happen somewhere next week. However, due to some… unforeseen circumstances, I’m forced to do it tomorrow, as I cannot do it today while needing to finish designing my new 8-Wheeler Mercedes Actros MP4 Truck (which you can see on Twitter).

So, while that means my next week’s schedule is back to normal, this week’s… it isn’t. I had to push the Friday Blog earlier to today, as well as write my weekly PM to be on Saturday since I can imagine that my Friday is entirely filled with dealing with this. Since I HAD to go deep downtown to deal with it (There is another one that was closer, but with its schedule between Opening and a Lunch Break being only 1.5 Hours, the Paranoia in me put an end to that idea, especially if the line waiting there is LONG).

As such, because my Saturday will be spent writing a PM and also a Meal Review to deal with, I had to tell you that there won’t be a Track Blog this week. Heck, I even considered delaying this Blog as well until I realized that I shouldn’t do my PM Writing too early and leaving you guys hanging until Saturday is a bad idea. So better off being early about notifying you guys instead.

Oh, other than that, the newest State of Play also brought news of Fu Xi and Nuwa returning to DW3 Remaster, and… that made me annoyed because I didn’t want to add them in for YEARS, mostly because they do NOT belong to the Three Kingdoms Characters like the rest of the Strikeforce Exclusive Characters (Even Chi You, who WAS in Godseekers), but rather I group them together with the other Mystic Characters in Warriors Orochi… except for Zuo Ci, because at least he DID appear in RoTK.

So yeah, I’m a bit salty about having to design them because I HAD to rather than because I wanted to, on top of me thinking that I’m about to be done with this batch of New DW8 Empires this Sunday with Xun Xu. So please excuse me that there won’t be much detail on their writing when I come around to do it, okay? Needing to research for their moveset is a bitch, though.

Okay, now that some inner rant is out of the way, let’s get to the main thing of this blog.


So, I thought of this on the spot out of curiosity while doing my most recent DYOM Epsiode (Which is nicely shorter than I thought). But ironically, my decision to cook that idea ended up costing me an hour after I finished the Episode because dragging in Pictures for a Tier List is annoying as hell! Still, the thing that sticks out to me is that a Premier, a bone-standard sedan, is somehow faster than a BMW-derived Sentinel

Yes, a friend told me that they basically have the same engine as a Cop Car, which IS supposed to be fast because of Wanted Levels and all, but that revelation astonished me. So because of that, I pulled up this List and began sorting them all in a nice Tier List format for reference on which car I should pick for a Mission. Especially if I’m stuck with a slow default car *cough* Sentinels*cough* and I have to do long drives with it.

Of course, using this list for Top Speed is by no means accurate at all, such as showing that All Motorcycles had the same top speed regardless of using the Lean Forward Trick or not. Even Faggio! Or that the Boats having that high of a top speed, ESPECIALLY Marquis, which is an insane thought if a Marquis can go as fast as say… Jetmax or Squalo, even with taking the Waves into account.

There are some surprising things, such as Hydra not being as fast as Turismo or Infernus, but… did you really need that VTOL to do that when it can cut through every obstacle below it and we ALREADY had troubles with clipping into trees, especially in the PS2 Version? Yeah. Still, while this explains the Top Speed, this won’t explain the Acceleration.

After all, there are better datas that could be used to do it, but even then, do not rely on this Tier List for the Top Speed either, especially if you start modding around with the Vehicles’ Handling Data *cough*Superspeed Moonbeam*cough* Either way, though, here’s that Acceleration Test I was speaking of; have fun reading on it. And I’ll let the GTA Forum Guys explain their own methods in detail.

https://steamcommunity.com/sharedfiles/filedetails/?id=649525774

https://gtaforums.com/topic/205211-fastest-and-slowest-cars

Before you asked, though… no, I don’t think I saw anybody do a Broughy-styled test for San Andreas on a Track to get the best handling cars out there, so all you could do is drive them to get a feel for how good they drive. *cough*Super GT*cough*


Anyway, here is the Tier List I came up with, and I HAD to use ALL colors for this Tier List. Heck, I even split down the 160 and 150 Km Tier because they’re MUCH bigger without that. Also, if you’re wondering what the Black Space at the bottom is, it is meant to say “F. 100 Km/h or Less”. In which… does it even matter to gauge how SLOW they are if they’re already THAT slow? So blame TierListMaker for putting in a Black Color but not making the text inside it white or something… Trust me, I tried *sighs*

Either way, if you want to make more San Andreas Tier Lists yourself, not just about this thing, feel free to go to the Link down below

P.S.: Oh, also, if you’re wondering, the SA version of Sentinel is now F-Tier. It looks the WORST out of all Sentinels in the GTA Series; customizing it doesn’t even save it like the XSes in VC and III’s Leone’s. And I see them as if they’re EVERYWHERE in so many DYOM Missions I had experienced for the past five years… The Update Blog on that would come on July as promised!

Vinewood Cross

Hello, we’re back to the Tracks, not much I needed to say since yesterday, but I would like to tell you that I already got some fun Sengoku Basara Spreadsheeting Project ideas in the works. I’ll get started working on it slowly next week, mostly because I wanted to hopefully finish the last two DW8 Empires Characters before the next Jet Lag Season, so… we’ll see how things go then.

Anyway, the track for the day is quite short and simple since this is based on a quick EenGamer video, and the track’s span is quite narrow, being in the Vinewood Hills area, where a bulk of the Track is spent backtracking back to the Starting Line, which includes avoiding the Milton Intersection at Marlowe.

So, the idea for this video is the comparison between taking on the off-road or On-road Path through Mt. Vinewood, where the Observatory is. The On-Road path is through Baytree Canyon, while the Off-Road one is through the Caida Libre Path. However, I won’t spoil you on the result of that video itself on which one is faster, so you have to watch the original video itself to find out.

Other than that, not much I could say here other than it being a quick and simple track to go with, but the Pit Lane design itself didn’t deviate uniquely enough, so… yeah, we’re only doing a single lap on this track. Still, the Pit Lane is at the Finishing Line of Harmonic Multilinearity, while the next tracks shall be pretty decent in length, “A Mansion’s Grand Prixes” followed by “Ciorcad Grand Prix – Ifrinn Ghlas”… yeah, that was a mouthful. :/

As for the car, though… the On-Road version took on the Niobe, while the Off-Road version took on the Sultan RS Classic… Yeah, we’re taking the Sultan. But while it’s in the classic Blue and Yellow Paint, the License Plate shall be the “i8” for the funsies. Sorry, Zion Fans, being a fellow Matrix Etymology-ed car here.

https://www.dropbox.com/scl/fi/ax6tvnxidcrx4agfqp7ve/Vinewood-Cross.png?rlkey=ab1zthfs19s75cwqi1at9vtll&st=hwg5bivc&dl=0

“So, do you like being on Asphalt or being Off-road? You had to quickly pick between them because the split a third through Marlowe is coming soon! And if you did pick Off-Road, I hope your car CAN handle it. Pit Lane is at Harmonic Multilinearity.”

The first difficult corner is the “Understeered Sign” left-hander to Mt. Vinewood, and that got followed by the “Progen Ascension” to the Observatory, which has a pretty awkward entrance to it. That was followed by the classic “Caida Libre Section”, before we take on another classic, which is the “Truck Stop Loop.”

Next is the section of “Storebellious Hill,” which led to the long uphill version of “Baytree Canyon,” which can be quite a slog sometimes. This part, though, ends on the “Sisyphean Swerving” to the left side before a tight right-hander to Marlowe. The next section is the “Lakeside Drop” through the Lake before taking a dive to cut into Kimble Hill.

Then there’s the “Norman Twisties,” a double hairpin that is uphill combined with a chicane to North Sheldon. After that, we are followed by the heavy braking zone of “Sign Breaker,” followed by the two corners at Ace Jones called “Cambered Hill,” before finally having the final corners of “Minizo Drop” to North Rockford and followed by “Virtueceuticals” right-hander back to Marlowe.

P.S.: I briefly forgot to not take the pit lane over the actual section at Harmony, so please excuse me for finishing that pit lane, then teleport back and drive through the intended section, okay?

Track Recap: https://drive.google.com/file/d/1tOyLRb9j45c9v22635-ym0yLXNJimcqU/view?usp=sharing

FanficRecs: Persona: The Shadow of the Apocalypse

Hello… we’re back to the Blog. You may be wondering why I wrote this thing early. Well… that was basically Thursday… didn’t go as I hoped. You see, I really THOUGHT that I was going to be watching Downie’s Bangkok to Bali Series yesterday, assuming that it was released on YouTube a week after the Nebula release, just like Jet Lag did. But the morning never came, nothing by the Afternoon. No hints on Reddit whatsoever, so I scour through the YouTube comments on the Trailer Video for any information.

And… turns out, Downie said this in one of the replies:

“It’s up on Nebula now and will be on YouTube in a month.”

I checked Nebula then, and… Turns out, yes, there are only 4 episodes. But that also means that I literally can NOT watch it until the actual series is fully done on Nebula, which SUCKS… And the most ironic part is that I checked the Calendar and the date of when I can watch it on YouTube is June 18th. My Birthday.

It sucks to have your Birthday Gift to be something you felt like you should have gotten 3 weeks earlier, man. Especially if by the time of Downie’s release of his stuff on YouTube, the next Jet Lag Season is already up and I basically had to juggle around Tuesday and the rest of the Weekends on TWO Big Weekly Videos for me to watch instead of 1 (Even if the next NicoB Playthrough we had after Trails to Azure and JoJo Golden Wind isn’t something I’m interested in within the next week or so)


So, because of that… I’ve actually been clueless about what to do for a while. I admit I’m tempted to start working on that Basara Moveset for Older Characters project I’ve been putting off for a year now. But… I think it’s better for me to wait until the next Jet Lag Season is done, not when I still have like… several DW8 Empires Characters to design first.

Now speaking of that, because I drew a blank on what to do, I ended up doing two characters yesterday. Yang Yi for the morning, and Wang Can for the afternoon. However, you cannot see Wang Can yet because… my mom took me on a trip in the evening right before I finished Wang Can’s description… So because I still need to write the PM in the afternoon yet I cannot delay myself too much in writing that, I had to write that Description in the Morning.

And because writing this blog should be shorter to do compared to the whole PM business thing, I figure that it’s a better call to do this Blog early as well just to put them in a better time slot together. But… I’ll do the Blog first because writing this is harder than the DW8 Empires Explanation without any notes to go off on here.


Now, onto the story itself, the Randomizer is now out of 171 for the first FanficRecs Blog in a while, since I ran out of material for a bigger blog possibly until the DYOM Playthrough Report on July 3rd, so expect perhaps quite a few. Fanfic Recs in the coming weeks unless something comes up, other than me definitely taking a week off to celebrate my birthday later on.

Still, the randomizer lands on #5 on the queue, which is the Shadow of the Apocalypse, a fic that I surprisingly hadn’t made a blog of yet. And to be honest, I’m… a bit reluctant to write down this fic, because this is a pretty dark one.

The plot revolved around the arrival of the Four Horsemen of the Apocalypse heralding the End of the World, which caused Philemon to be desperate enough to bring back the Four Main Protagonist back together. And this fic is divided into several Arcs. The Arcless Chapters introduced the story, the Gathering Arc, which involved all four sides of the Persona casts going together. The Paradox Arc, which is a side part where Minato had to experience an entire year of P3 all over again, but this time with the FeMC being the wildcard. The P1-focused Conquest Arc, the P2-focused War Arc, the P4-focused Strife Arc (which is where the fic last progressed), and the future P3-focused Death Arc.

However, when I said that this fic could get dark, it would, all I can say is that people were in danger, some possible betrayals were happening, several Antagonists from prior games were returning from DEATH, and even Arcana Shadows past XIII/Death was showing up. This fic has it all, and it really perfectly did a good job portraying this kind of scenario, and I had to give credit despite how much I don’t enjoy reading Doomsday. Scenarios like that, it always gave me nightmares :/ *shudders in MetaphorXPersona Crossover of “The Age of a New Trickster”*

So, for the sake of my sanity, I think it’s better for me to move on from a fic as bleak as this and let you explore this fic yourself, even though this is certainly never going to get completed (Since the last update was in 2022)… But hey, at least we get to see Maya and Tatsuya having a kid, and he did great on this story so far.

Also, No, there’s no Persona 5 in this fic, as this story started being written in 2014, about 2 years before P5 was released in Japan. Here’s the fic, by the way.

https://www.fanfiction.net/s/9991211/71/Persona-The-Shadow-of-The-Apocalypse

Blaine County Endurance Stage

Hello… we’re back to the Tracks. Admittedly this is a long morning for me, but unfortunately, this track is both really long AND really complex. So… please excuse me if I made any mistake here. I’ll try to do my best. Anyway, the track here is based on a Rally Race Broughy did on a Project Homecoming Stream, but unfortunately… I don’t remember a video on that track ever being covered on YouTube… and Twitch is a dick because the original VOD of it is completely gone. While you could always join that server and drive it yourself… here’s the original link I used as a reference as sad memorabilia for you.

https://www.twitch.tv/videos/2612841102?t=00h29m05s

Other than that, well… I did mention that the track is really complicated, so this would be just as difficult to explain. However, I’ll still do my best in both explaining and demonstrating this, okay, so please bear with me here. And yet, there’s a chance that next week might not have a Track done there, depending on how quickly I could manage to do File Sorting within the next week, capiche?  As for the Pit lane, it is located at the McKenzie Airfield. And for the next tracks, we have… “Vinewood Cross” and “A Mansion’s Grand Prixes.”

As for the vehicles… well, my notes said “A Benefactor,” but I don’t exactly remember what Benefactor was it originally on the Footage, so I’ll instead roll on the Benefactor that I hadn’t used the most. Definitely not Dubsta from the last track, but we didn’t with the 6×6 since Track #35. Feltzer is #244, Glendale is #229, and Panto is #230. Schafer is #182 before my External Hard Drive Replacement in 2024 :/, but I did NOT use Schwartzer since #33. Meanwhile, Serrano is #84, and Surano is #199. So… we shall paint it in Orange and White and put in the plate of “BC24” in reference to Broughy’s Endurance Track in this area.

https://www.dropbox.com/scl/fi/04qt0n8yvmarhwlgyb1ln/Blaine-County-Endurance-Stage.png?rlkey=wiemjorjj5xr1zao19sznat2d&st=0df8fnxl&dl=0

“So, you drew a racetrack months ago for the sake of safekeeping for later. Unfortunately, when you came back to need it, because Game Preservation is worthless to the Avarice, it’s all gone. So, with the map being all that’s left, it’s time to enact some revenge. Pit Lane is at the McKenzie Airfield.”

The first corner here is the “Kerb-hill,” a hairpin followed by a dirt section to the Train Tracks, but that was followed by the already confusing “Beneath the Cablecar,” which ends on a jump across the Highway into the “Triangle Climber” toward South of the Paleto PD, before you went down to the Promenade. This is followed by a brief dive into the “Trestle Squeeze” on the Beach.

Then we face the “Burial Run” across the Northern Cape to another Beach, into the “Blue Weed Patrol,” a hairpin, then a dangerously bumpy crossing of the highway, then looping around the Barnyard into the Train Tracks. But that was followed by another left-hander drop of “Bulging Beach” into the “Truckstop Key” loop, which led underground into a camp before climbing back to the Train Tracks. And midway through the Braddock Tunnel, we swerve into the “Rerailed” dirt section before we go under the Train Tracks parallel to the end of the Northern Chiliad Trail back to the Highway.

“Matty Crossings,” a chicane before a right-hander starts Grapeseed, into the “O’Neil Curve,” and later on the “Lucky Jim’s Quarter” at Union. This is followed by a complicated “Barnyard Helix” Section, which includes some difficult fences to navigate at the end to a tight righthander to Joad. This was followed by the “Double Ribbons” series of East West Hairpins at the Airfield, ending on a tightening hairpin to leave it.

Next is the “Going Around the Ranch” hairpin, followed by the series of sharp turns with elbows in between at the “Chicken’s Beak” after going across Grapeseed. This ends on the “Cult’s Billboard” that ends on a difficult hairpin under the Train Tracks. Things were simple for a bit, until the horrifying “Generator Hill” loop, which is started by a TIGHTLY blind section under train track pillars, a sharp hairpin to the left uphill, before crossing yourself back to the highway with some difficulty.

That was followed by the “YouTool Box” section loop and then the “Dulled Claw” lefthander to Cat Claw. After that, we have the “Satellite Petals,” started by a sharp lefthander on the Prison Triangle, which also includes a double “Serrated Yellowjack” across Senora, followed by the “Blunt and Burnt” hairpin at the end of Nowhere back to a chicane into Smoke Tree.

Then we have a Double Hairpin of “Anti-Airfields” to cross into the Exiting Runway, as well as exit the South one towards Route 68. That features the classic “Fleeca Customs” Chicane, followed by the “Northern Butts” around the Redwood Track. That was followed by the classic “Rebel Hill” Section and “Inconvenient Blocks” double chicane and a loop on Harmony. That was followed by the “Multilinearity Pencil” Hairpin that led to the “Rallycross Curves” to leave Senora to start the uphill and downhill complex that is together called “Chaparral Pass” with Mt. Haan on the summit.

This ends on the “The Jackhammer” Section to lead across the Caida Libre Ravine, followed by “Strawberry Loop” on Baytree and the “Bike Bounty” downhill section where we take on the southmost side. The Original BECS section ends here with the hairpin and chicane of “Rammed Truckstop” to Joshua. While the backtracking part started with the infamous “River Jump” from Gfred.

That was followed by the “Cougar’s Fang” hairpin, which ends on an arduous climb to the Train Tracks. However, that ends on the “Canyon Slips” loop to get you back to Calafia, followed by “Down and Up” deviation to avoid the usual Tunnel Path, by instead climbing over the Wilderness before a tight chicane to leave it at the “Over the Drop.” Finally, we have the “Sawmill Deviation” section, which is a classic, along with the “Cut Log” that still avoids the original path. Before finally, we face “The Revver” Hairpin to leave into GOH back to the Starting Line at the Paleto PD.

Track Recap: https://drive.google.com/file/d/1tOyLRb9j45c9v22635-ym0yLXNJimcqU/view?usp=sharing

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