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Red Sparrow Wind Tunnel

Hello, sorry for returning with another Old Recorder. Something that has been on YouTube for months but I decided to put on the Blog now. I called this track Red Sparrow Windtunnel, named after the Red Sparrow YouTube Channel, specifically I got inspired from its video of attempting to take a plane through nine tunnels on the whole map. I connected all tunnels into one massive circuit.

I tested it on a run to go through all of this and it took me at least 20 minutes in the fastest supercars. It’s so long that I split it into several sections (separated by the yellow lines except for the one near Del Perro Tunnel (that one is the Pitstop) There are 16 possible variants of this track not including the main one, and these are separated by Major Sections; Fort Zancudo, Blaine County (the one extending through Sandy Shores and Vinewood Hills), North LS from Mirror Park to Del Perro, Pillbox Hill, Little Seoul, and Mount Chiliad.

Dark Red line is the main layout, Yellow is the major sections of the track and the backbone of the best of the variants, and Beige is for minor variants and also original sections and connectors in unique variants. My personal favorite among the variants had to be the Blaine County and also the North Los Santos (which I dubbed the Black Eagles Track). Yes, all variants have Avian theme naming… and also flying creatures. The starting line is on the Runway of Fort Zancudo.

Note: Beware of the lag, not fast loading time, as well as the framedrops because this is an old recording and I cannot rerecord AND reupload the footage. Surprisingly, I only crashed at minor spots, though the Paleto Forest Section is pretty bad. Oh, and also the weird coloring here. That one is intentional though to give a spooky feeling because I recorded this during the Area 51 Raid.

“Did you ever want to go under the bridge in less than 20 minutes without any aircraft, allowed? Well, welcome to the Windtunnel. Named after the famous Aerobatic Crew in GTA, Red Sparrows, this track allows you to go speed through all tunnels with the speed and flow of a Windtunnel through the Downforce of your car. There is the Zancudo Tunnel, Gallieo Tunnel, the SA Avenue Underpass, the Integrity Tunnel, One of the Rockford Plaza Twnins, the Seoul Parkade Corridor, the Del Perro Tunnel, the Chiliad Wild Darkness, and the Braddock Tunnel. You can also enjoy the tour of the entire county save for the outskirts and Tongva Valley as well. This track also contains 16 variants, most notably Zancudo Besra GP, Raptor Morning Glory 24h, Black Eagles GP and its extension Gargoyle Strikeforce, and also Chiliad Locusts. There’s also several pitstops at Route 68, top of Del Perro Tunnel, and also on Sandy Shores.”

“From the Red Arrows, came the Red Sparrows, and from the latter’s actions, came the Windtunnel. Behold, a circuit that traverse all sides of the country, diving through all perils through tunnels. All of that are basked in the scenery of freedom like a true sparrow but with the speed of an arrow. Only the best that can endure such track, but you’ll know this will be an exhilarating journey. Well, it’s time to fly. Also available in 4 alternative major portions with 16 variants. Pitstops are at Route 66 Gas Station, Del Perro Toll Exit, and also Southwest of Sandy Shores.”

This very long track is started at the usual beginnings for a Red Sparrow Run, the Fort Zancudo’s Runway. The first corner might be blind, it is no problem if the Minimap covers it, the third corner, the State Star, however, is as blind but also narrowing, which makes it difficult. After that, there is the Coloniy Strip upon the exist of the barracks, followed by the West Security and the Zancudo Hairpin to enter the first Tunnel. The exit of the first Tunnel also lead to another difficult corner, Fast Serve Gasoline, in which you will hit a wall and screwed if you mess up. After that, we have the classic All-Massacre from North Loop, only much faster this time. It’s then followed by a hairpin version of Zero Tolerance to enter the Barranca. The next difficult corner is the Lone Tree Chicane from Dominant Preservexrance, only be in reverse and a lot faster. After the complicated Baytree Descent, it’s the Baytree Drop to enter Power Street. The next difficult corner is the Abandoned Globe between Meteor and Clinton followed by Slipper Water to enter Elgin.

The Black Eagles section begins with the Vintage Bridge Corner between Elgin and Birdge. It’s usually be done from Mirror Park, but in this reverse approach, it’s harder to do. After that, there’s Echoes between Bridge and West Mirror. And then there’s also Bufties as an exit of Mirror Park from West Mirror to SA Avenue. It’s then followed by a deceivingly fast Legion Complex followed by Lower Maze Bank from SA to Alta. The next difficult corner is Muffler between Power and Innocence. Mission Row Parkade between Adam’s Apple and Little Bighorn might be careful at as well. The next corner right after Integrity Tunnel to Alta is also be careful of. It then followed later by the classic Perseus Snap from Rockford Royals. The next part however, is the AKAN Trapezoid, an uphill before snappy corner followed by sharp 90s. The next corner is Lohan Temple from Decker to Ginger, with some repercussions from the instability from the descent through Decker Street. After that, the Ginger Roll to enter the Ginger Street Tunnel is also very sharp, followed by the narrow Caesar’s Parkade sectionwhich has few rooms of errors not to mention the snapping ending into Vespucci. It then followed by the very fast Del Perro Tunnel which ends at the classic Radius Bluff which is harder here since you enter from the inside instead of the outside. It then followed by the Bay City Apartment (BCA) Chicane to enter Cougar, then followed by Grain of Truth Chicane to Dorset through Morningwood, instead of going by the Tennis Court shown in the old version. The fast Dorset Drive Straight is followed by the West Portola Chicane at Mad Wayne Thunder followed by Croqa Hoop between South BDP and Rockford. Afterwards, the next difficult corner is Flecca between Hawick and Meteor, and then there’s also the LS Freeway Entrance corner that needs some careful to it.

Afterwards, there’s a Granite Chicane before the Grand Senora Exit, and this long stretch of backstraight ends on Merryweather Derailed before following some parts of Bianco Fuori until it enters North Calafia. NC has its own complications, but the ending, Hidden Cliff is so narrow and blind that it needs to be careful of. The first chicane after the Wilderness Tunnel is also difficult, but the Inner Sawmill that goes inside of the Sawmill is also hard. Forest Traverse that cuts between GOH and Procopio Promenade is also quite blind for the unclear shade of the brown on the track. It then followed by Omnipotent Tree from Procopio to enter Paleto Boulevard. Then there’s another very long Paleto Straight through Braddock Tunnel to East Joshua Road, but the next hard corner is Last of the Endurance, the same corner as the first one on Blues Saraceno. But then the Twin Haipins of Mountain View and Niland are also difficult to brake if not outright blind. The Yellow lane also takes you to the Tree Stump and South Panorama between Panorama Drive, though the latter is just one corner instead of a chicane like BS. It then followed by two chicanes at Train and Church with the Rusty Radiator in between to enter Route 66. But unlike Grand Lady Chaparral, both are in reverse and the latter has different approach. The next difficult corner is the Inner Security in Fort Zancudo, which is right after an uphill, very sharp with heavy braking, and also very narrow. After that, there’s the Guided Angle, and finally we have the penultimate corners of the track, Firetruck Zig-zags also seals the end of all difficult corners in Red Sparrow Windtunnel by the virtue of a blind corner.

Also, this track has a lot of Alternative Configurations, the most of all tracks.

1. Zancudo Besra – Inner Loop (Runway-Barracks. S/F on Runway, Counter)

2. Zancudo Besra – Outer Loop (Bridge-Barracks. S/F on the Bridge, Clockwise)

3. Zancudo Besra GP (Bridge-Runway. S/F on Runway, Counter)

4. Raptor Morning Glory 24h (Grapeseed-Sandy Shores-Observatory-Vinewood. S/F on Grapeseed, Counter)

5. Vinewood Starling (Rockford Plaza-Vinewood-Observatory-Tongva Hills-Golf-Club. S/F on Tongva Hills, Counter)

6. Downtown Mallard (Downtown South, S/F on Simeon’s, Clockwise)

7. Downtown Mallard Park (Downtown South-Rockford Plaza-Mirror Park. S/F on Drain Bridge, Counter)

8. Korean Caracara (Little Seoul-Liveinvader, S/F on Majestic, Clockwise)

9. Korean Caracara Wave (Little Seoul-Parkade-Rockford Plaza-Liveinvader, S/F on Majestic, Counter)

10. Buzzard Bluff Ring (Del Perro-Liveinvader, S/F on Del Perro, Counter)

11. Buzzard Bluff Circuit (Del Perro-Liveinvader-Rockford Plaza-Parkade, S/F on Del Perro, Clockwise)

12. Dodo Extinction (Rockford Plaza-Downtown-Downtown South-Parkade-Little Seoul, S/F on Rockford Hall, Clockwise)

13. Phoenix Reflection (Mirror Park-Rockford Plaza-Golf Club-Liveinvader-Little Seoul-Rockford Hall-Downtown South, S/F on Drain Bridge, Counter)

13. Black Eagles Grand Prix (Del Perro-Golf Club-Rockford Plaza-Mirror Park-Downtown North-Rockford Hall, S/F on Del Perro, Clockwise)

14. Gargoyle Strikeforce (Mirror Park-Rockford Plaza-Golf Club-Del Perro-Little Seoul-Liveinvader-Rockford Hall-Downtown North-Downtown South, S/F on Legion S, Counter)

15. Chiliad of Locusts (Grapeseed-Braddock-Paleto Bay-Mountain Wilderness, S/F on Paleto Bay, Counter)

16. Josiah Alamo the Swift (Hookies-Barracks-Sandy Shores-Grapeseed-Mountain Wilderness, S/F on Hookies, Counter)

BGM:

Emmelie de Forest – Only Teardrops

Sean Paul – Breakout

A BGM from Tales of Vesperia which I can’t remember specifically.

BlazBlue – Rebellion

Persona 3 The Movie #1 Spring of Birth – More than One Heart

Persona Q – Light the Fire Up in the Night (or at least a version of it that I have in my massive library)

Viral Snapmatic

Hello, we’re back to the Tracks, it’s been a while. But unfortunately, there’s a noise outside stopping me to doing the 2nd half of the Eurovision listening (Take a guess which one I skipped in between *sighs*), so… I guess that’s for the best with me having no distraction, then *shrugs*

Anyway, the naming of this one is simple; it was very much a reference to this video by El Alemon, a channel portraying in-game stories as if they were real news. And yes, the routes used in the chase sequence in this video ARE the basis of the track layout as well:

Other than that, though, this track is mostly quite simple to traverse, with the only real concern being the Kortz Center section; we’ll get to that later. Anyway, the Pit Lane is located at the La Puerta Underpass, where we shall be starting driving the video at the split instead of the starting line at the end of said split. Meanwhile, the next track shall be a long “Blaine County Endurance Stage,” followed by a shorter “Vinewood Cross.”

As for the car to be used here, well… the only one plausible, after I looked at the video’s footage, is that I concluded that the car they were using in the Video is a Blue Dubsta… the Black version because I saw a lack of chrome on the trim there. Either way, to keep the reference going, the license plate would be “ALEMON.”

“I’ll let you in on a secret here. Virality is nothing more than a marketing gimmick, intentionally created to make a perception that you are more successful than you already are, all for the sake of Clout. This is why the Shortform Content is the bane of our modern society indeed. Pit Lane is at the La Puerta Underpass.”

The first section on the starting line is already an annoying series of corners called “Mutilated Osiris” from Innocence to Adam’s Apple. This is followed by a slalom section of “A Maze Mile” from Alta to SA. We are then faced with the classic “Securicar Triangle” to Popular next, before the “Rough Texture” right-hander at the Garment Factory. That was followed by the “Atlee Trapezoid” section to Sinners, followed by the “Ten Cent’s Terminal” left-hander into Integrity. The drive through the tunnel ends quickly, however, along with the dangerously bumpy “Reversed Un-Drop” to the highway.

This goes on a long dash towards the beach, where the intrusive kink of “Xero Crossing” to the other side awaits before continuing. However, that led to the most annoying part of the track, “Blind Behind Fence,” where you need to loop around a fence, then go the opposite direction into a valley, before starting climbing. And this Valley Traversal ends on the “Traverse Hill” back to the entrance of Kortz Center, which also leads to a cut to the lower side, skipping the long, curved road you are usually taking.

This is followed by the tight chicane of “Strangled Gates” out of the Kortz Center complex. Then, after a sharp drop on North Rockford, we have a loop and a chicane on “Cougar’s Cube” to Dorset. That leads to the Rockford Interchange, with a chicane splitting it up as “Broken Portolas.” From there, we have the final section of the track, which is the “Burning Pencil,” a Hairpin ending on a Chicane to leave the highway into Innocence.

Track Recap: https://drive.google.com/file/d/1tOyLRb9j45c9v22635-ym0yLXNJimcqU/view?usp=sharing

The English League Map

Hello, we’re back to the Blog, and… it’s honestly nice to have a normal week for once. Unfortunately though, writing this one might be quite scuffed with me being very distracted by listening to this year’s Eurovision Playlist, and… a certain site that is a bitch to load. Anyway, enough about that; let’s get to it. Oh, and the Track Blog should be back tomorrow, by the way.

Now, what is it all about? This one is quite simple, which is admittedly something that I need amidst the aforementioned distraction. Because this is the end of a Research for me wanting to have an HD Picture of this map because Reddit is a bitch and forced me to download a 4K Map on a 1080 format. But thank FUCK for this site helping me get the actual resolutions that it should be

Now what is this image all about? Well, a map of the first six tiers of the English Football League, broadly. While yes, this image is from three years ago, which means that clubs have entered and left the National Northern/Southern League since then, it’s still a nice broader idea to have a look at what the spread of the Football Clubs looks like in a nicely pictured format of the Club’s Badges and their locations. Beyond a mere lists and dots seen on Wikipedia’s Pages of each Football League.

Although, considering that the location is based specifically AT where their stadiums are, expect some complications when clubs’ stadiums are very close, such as the case with Notts County and Nottingham Forest. And we don’t even talk about the London Clubs either. Still, you may found club’s locations at unexpected places all over the corner of England (and sometimes Wales too)


Either way, here is the link to the Original Reddit Post, along with some highlights inside it. But to prevent you from experiencing that 1080p pain i experienced, I also bestow upon you the Google Drive Version of the full resolution of the picture. Have fun with it!

https://drive.google.com/file/d/1E-K6kYodO97nj6HIWhTquFMKaLBD8Kh0/view?usp=drive_link

I also have the Interaction Map Version discovered if you want to see even deeper details, but unfortunately, denser parts of the map won’t be seen beyond mere numbers unless you HAD to zoom REALLY deep in here. There are also the other Leagues too in that site, but I don’t think I’ve seen anything as properly deeply made here other than the English one, which is a huge bummer.

At least this Interactive map DID get updated, as I don’t see St. Albans who got recently relegated this season (Which is almost ending by the way, so the Map would surely change again in around August’s Time if I made my estimations right here)

https://mapagoal.com/clubs/uefa/england.html

Basara Tournament Mode

Hello… while I started to realize that I might have been endlessly procrastinating that whole “Basara 3 Moveset for Basara 2 Heroes Characters” because I just… lacked ideas to write those new skills in completely from thin air, we’re still back on a proper Non-Filler FanficRecs Blog with a Sengoku Basara Content. However, before we get there, I would like to give out some news here.

You see, I’ll be frank here first… there’s no Track Blog for this week. Why? Well… yesterday, I got an invitation for another Job Interview downtown on Friday Morning. Usually, I had my Friday Morning slot for writing a LONG PM to a friend every week, but with that interview existing, I had to delay it to tomorrow instead.

I could have done that this afternoon instead, but I feel like it would be better if I let you guys know of the current situation first rather than not telling you that there’s only 1 Blog this week instead of the usual 2 until Saturday regardless. That, and you know my usual File Sorting on Sunday too. So, as usual, the Track Blog had to be the one who got sacrificed, and I am sorry about that.

Besides, I already have the next two blogs for Friday set up as well. Including the Jet Lag Rail Rush Review since I just saw that the Season Finale is coming on next week. And HOO BOY, that Season will have a lot of things I need to say there. However, if something is in the way of my schedules next week, I think I’m going to do the Track Blog then and instead postpone the Friday Blog to be the week after the Jet Lag Blog instead, okay? Alright, let’s get to it then.


So, this whole thing came at a whim from my thought one day earlier in the week. I may not have been a fan of playing Tournament Mode in Sengoku Basara (Especially considering that it’s a marathon where you can NOT just stop midway through the tournament and have to play ALL ONE HUNDRED LEVELS in one go). And at most, I only willing to go through the first 20 levels.

However, I’m always intrigued whenever you come face-to-face with actual unique characters in this game instead of just… some random Oda Soldiers. And I don’t even know why they even picked the Oda at all instead of depending on the unique character level’s faction soldiers. Maybe because they had the most complete set of enemies, including weird ones such as the Spikes, the Fire Jugs, the Cavalries, the Ogres, the Rock Throwers, etc.

Anyway, rambling aside, that kind of curiosity led me to look up this video by After Rebellion, where he got to speedrun this Tournament Mode in about 30 minutes. However, due to the nature of speedruns and me basically skimming over the video because it was midday, when I usually wanted to take a nap, I would like to get it over with.

Because of that, while I initially consider wanting to review ALL levels to include every arrangement of the Soldiers on each level, in the end, I just don’t bother with it because it would take too much annoying work, especially when After Rebellion’s Kenshin just… rips and shreds through EVERYTHING in seconds (even someone like Tadakatsu isn’t safe; Kenshin’s last skill is SO BROKEN). And that also includes some gimmicks such as Electric Fence or even the Regeneration/Corrosive Urns that Mitsuhide and Matsunaga love to use.

So, I just focused back on the actual ‘human’ characters, so things like Motochika’s Machines didn’t get included, mostly because I don’t know the name of that House with Guillotine under it or that Horse-looking thing with Flamethrower. Which I think is the right decision for my sanity at the end.


Although, of course, upon checking the list again. I do notice a trend that we get more Character Levels over Soldier ones the further you get to this. Which makes a lot of sense. However, I noticed something sad: it took Imagawa Yoshimoto until level NINETY EIGHT to show up as an opponent. The one Yoshimoto Fan in this game must be in tears. I also noticed something strange, which was… pairs that had nothing to do with each other. Such as… “Kojuro and Nagamasa,” or “Matsu and Itsuki,” or SOMEHOW “Oichi and Musashi”???

Anyway, I digress; the real highlight here is Level 100. I remembered in my first-time playthrough of it on the PS2 Days, where I used Double Tadakatsu to go through this whole thing since he’s OP as hell, that the final level is Masamune and Yukimura. Which makes a lot of sense; they’re the main characters of this game, after all…

HOWEVER, at the end of After Rebellion’s Video, I discovered that his opponent is a Double Kenshin, the same pair that he used. So that makes me confused. I looked at other Tournament Mode videos, and they had either Masamune and Yukimura or completely random opponents. So that’s a peculiar thing. But I guess my takeaway from this is that the final level is either Masamune and Yukimura, a duplicate of your characters, or simply a random pair. And I had no idea what condition it was to spawn either of these possibilities at all.


Either way, here is the full list of these “Character-containing levels.” If I am missing or mistaken on anything, then feel free to let me know, okay?

5. Keiji

7. Shingen and Sasuke

10. Nagamasa and Oichi

14. Miyoshi Trio

15. Nouhime

19. Motochika and Ieyasu

20. Masamune and Kojuro

22. Itsuki

23. Pontiff Xavi

25. Fuuma

28. Kennyo

30. Yukimura and Shingen

34. Motonari

35. Yoshihiro

37. Ranmaru

38. Nobunaga and Masamune

40. Shingen and Kenshin

42. Gohon-Yari

44. Keiji

45. Toshiie and Matsu

47. Fuuma

49. Musashi

52. Matsunaga

53. Pontiff Xavi and Robo-Xavi

55. Ieyasu and Tadakatsu

58. Hideyoshi and Hanbei

59. Nobunaga and Oichi

60. Sasuke

63. Kasuga

64. Nouhime and Ranmaru

65. Ujimasa and Kenshin

67. Yukimura and Sasuke

69. Fuuma

70. Yoshihiro and Tadakatsu

72. Nobunaga and Hideyoshi

73. Oichi and Musashi

74. Matsu and Itsuki

75. Motochika and Motonari

77. Pontiff Xavi and Kennyo

78. Kojuro and Hanbei

79. Miyoshi Trio

80. Kasuga and Sasuke

82. Nagamasa and Mitsuhide

83. Toshiie and Shingen

84. Keiji and Hideyoshi

85. Tadakatsu and Musashi

87. Hanbei and Motochika

88. Motonari and Mitsuhide

90. Kasuga and Kenshin

91. Kojuro and Nagamasa

92. Itsuki and Ranmaru

93. Oichi and Matsu

94. Keiji and Toshiie

95. Fuuma and Sasuke

96. Ujimasa and Ieyasu

97. Motochika

98. Yoshimoto

99. Nobunaga and Matsunaga

100. MASAMUNE AND YUKIMURA, A CLONE OF YOUR CHARACTERS, OR COMPLETELY RANDOM

LST Bullets

Hello, we’re back on the Tracks. And… sadly though, I don’t know what to say right now. Like, yes, I think I COULD theoretically do a recording today. But… my motorcycle stalled and can’t be turned on. -_- So… I would have to spend long agonizing minutes trying to push my bike to the mechanic soon, and I PRAYED that this wouldn’t interrupt my recording (It unsurprisingly DID, which is… typical -_-). It would be more likely if the recording were simply delayed until I actually do that, but… *sighs.* Let’s hope that it doesn’t come to that.

As for the track itself, though, this is quite a slalom as I’ve seen through the layout around. It has so many of these types of corners as we get around the city. So, what is this one all about? Well, it was based on a Whatever Video talking about the bus routes in Los Santos. Or at least, the scripted events of it. As for the “Bullets” part in the name, it’s taken by what LST itself seems to apparently refer to as their buses. All while the tram seems to be called “The Arrow.” Either way, for the specific places I went through on this track, please refer to this video, okay?

As for the pit lane, though, it was located around Legion Square. All while the next tracks shall be “Viral Snapmatic,” followed by a long track of “Blaine County Endurance Stage.” Now for the vehicle we’re going to use… well, it is a pretty obvious choice, but we’re taking a Bus here. With the license plate also obviously being “BULLET”

“So, quick question here. Which one’s better, a bullet or an arrow? BZZT! Trick Question! Because people answers that Cars are better… Yeah, didn’t help your public transport-hating stereotypes, did it, Los Santosan? Pit Lane is at Legion Square.”

The startling line at the bus station is flanked by two hairpins of “Daschund’s Tail.” This is followed by another loop of hairpins at the casino called “Horseshoe Racer.” We were then followed by the “Vinewood Spoon” hairpin at the Bowl before we took a fast downhill on Meteor. After that, we had a square-based loop around the city hall and the outskirts of Rockford Plaza at “Pointless Bureaucracy,” which left at Power. And after “Cinema Hill” to get to Vinewood, we left toward Eclipse.

This is where the “Laptop Café” braking zone awaits into Strangeways, before the double apex of “Condo Churches” to Portola, followed by the “Dust Unstable” pair of chicanes to South Mo. And that was followed by more mickey-mousing sections at “Cockinghead’s Tumor.” That was followed by a corridor-type hairpin of “Pencil Parallel” before LifeInvader into South BDP. Then we have a double loop section of “Library Cappuccino” into Eastbourne, Hawick, and back to Eastbourne and Abe Milton north of LS Customs

Afterwards, we have the “Blocky Adders” navigating around West Portola, followed by a slow navigation around the tip of Mad Wayne Thunder into Dorset and Marathon. That was followed by another section of “Morningwood Hammer,” where you climb up North Rockford before looping around Cougar to the Vespucci Dome before going to the other side at Bay City in a hairpin back to Cougar before ending in two righthanders to enter and leave Prosperity back to Marathon.

Next is the “Double Trapezoid Section,” which is a sharp braking zone into a hairpin westward on Palomino, before going around a block of Magellan and Goma, followed by the chicane of “Bagger’s Swing” at Palomino. We were then followed by another loop of “Bean Parking” around Ginger, Palomino, and Calais before going back to SA. As well as another deviation of “Schlongberg’s Poles” at Peaceful and Alta.

We then have a fast kink of “Skyline” into Olympic, followed by the “Broken Torches” chicane to Alta. We enter the airport by the fast chicane of “Basketball Juke” at the arena. We had the “Terminal Loop” at the airport before facing the classic “Flight School Gates” chicane. Then we cut across the “Runway Heliblades” by a series of chicanes in the backyard, east of the Cross-Crossing, and finally on the curved part of the “Jet Landing,” before we have the “Outer Slip Road” of the airport and the classic “Devin’s Hangar” section.

However, we have the dangerous braking zone of “The Old Lobby” into the parking lot, which led to the “Teleporting Turtle” loop around East Barrier. This is followed by double chicanes at Greenwich of “I’m Rich and Peacock,” which includes a slow right-hander to Autopia. The arena also had a dangerous section of “Towtruck Tower,” which is a heavy braking straight after a massive jump. And upon leaving it, we’re faced with a deceivingly tight chicane of “Railriver Crossings” that ends on a right-hander to Carson.

This is followed by a double chicane section again of “Vagos’s Theater” at MacDonald before having the “Pisswasser Corridor” on East Popular and reaching Innocence. The “Fudge’s Fleece” section that ends on a hilly lefthander followed, before the broken sections of “Furniture Warehouse” at Supply before going back south at Popular.

Then we had a pretty bumpy righthander to Capitol at “Double Sewer-Crossing,” followed by the “Coroner’s Bank” righthander and the notoriously slow section of “Courageous Coach” around the underpass bus terminal before a chicane on Fantastic. This is followed by the classic “Securicar Triangle” to SA and, finally, the classic “Sinner’s Slippage” into the Passage to end it all.

Track Recap: https://drive.google.com/file/d/1tOyLRb9j45c9v22635-ym0yLXNJimcqU/view?usp=sharing

Euro Truck Roadtrip Countdown 5th Update

Hello… we’re back to the blog, and DAMN, I can’t believe that this has been 2.5 years since I started this season of Euro Truck Simulator. And the next update is basically the 5th anniversary since I played this game, like, hot damn. And well, as if things had surpassed the last update’s low count record, this time, we have only 3 stints in this update.

Granted, each of them is really long, like between six and seven drives per stint for the past six months (and yes, I TRIED to avoid mentioning that accursed meme). But while the current season of Jet Lag: The Game is still going strong with potentially 9 episodes around it, which is a record, honestly. There’s basically no rush for me to write this one in—except for what happened across this week that I’m about to summarize right now.

Because somehow, I managed to do EVERYTHING with Playthrough Tweets against all odds. Despite having an awkwardly timed job interview on Tuesday afternoon, I even managed to do not just Euro Truck’s truck designing but especially the PVZ Fusion episodes, which are usually long, but also squeeze in a DYOM episode around Wednesday. All thanks to me deciding to start with the truck designing on Sunday afternoon instead of Monday morning.

And yeah, all 3 episodes that I needed to do took less time than I thought. The next truck is much lighter on customizable variance than I thought, and the DYOM missions were simple and short enough to go through despite some bizarre crash spot happening later on.

Heck, even PVZ Fusion was done in about 2 hours and not much longer than that. (Even though that one had me like brute-forcing the recording until 6PM, but I digress). Still, though, I am one for certain that the next PVZ Fusion episode will be a REALLY long one. Since it’s both a mixture of the usual I, Zombie shenanigans PLUS the first episode of the 3.6 update, which means I need to review the new plants too D:

Well, that’s all I had to say for now. It’s pretty likely that I could do a track recording right now, thanks to everything somehow going according to plan for me. But it will depend on how quickly I finished writing this, alright?


If the last update was defined by game crashes, then this one would be defined by a LOT of tech issues. And it wasn’t just limited to my laptop’s either. One of my phones had issues of having the battery plugged in on its own, forcing me to basically factory reset it, and even then… it wasn’t successful. It STILL happened, but at least I could get around it by slightly knocking the phone against my palm before booting it up again. And I hope it stays that way. At least my older phone had a much simpler issue of an inflated phone battery, which is simply solved by replacing one.

Somehow, though, I ended up with TWO PC issues in this period as well. From the literally deafening broken speaker that spooked me out of ever turning on truck engine sounds in this game EVER AGAIN! To… sighs, my hard disk dying, forcing me to waste 60 bucks to replace it, and weeks of agony from resetting everything I had on top of losing the workability of several of my games. *Sighs,* I don’t want to talk about that horror again. So I’ll just leave it to two of my older blogs to get you briefed on things… the fact that it happened while fasting makes it even worse, man! D:


Well, *sighs.* At least after that horrendous experience, I barely experience game crashes with this game again… except for trying to put on an antenna on my MACK Superliner, which consistently happens for some reason. -_- As well as the consistently crashing spot at Padborg, which would be something to mention heavily on the next stint too. I believe the only notable one other than that is the paranoid-inducing one south of Hamburg for my RAM SRT-10 stint.

And now that the main gist of these trucks was done, let’s get to the whole brief summary of everything, okay?

First, on the Dodge RAM, despite that whole deafening earrape issue I had, the main thing I had with this is how amazing the handling of this pickup is… which makes sense since I am NOT driving a semi-truck right then and there. Although, those issues did still haunt me on the following drives after that. However, it turns out, by the time I reached London… I miscalculated my trip’s length, which therefore made me have to extend it to be 7 trips instead of the 6 that I initially thought. So… Karma for taking an entirely wrong drive for the stint prior to this (MACK Superliner) then ._.

Then while I got annoyed by the British traffic, I managed to discover that this RAM is short enough to outright counter the much-despised Spanish tollbooth, so SUCK IT! But anyway, by the time I hopped between the Italian islands, I got very confused by the presence of the same BDF tandems in traffic multiple times on the same trip, along with using my superior handling to get around car accidents in Italy. As well as meeting the one and only He “Sonny” Taiyang and, of course, the N.I.C.E. scenery of the French Riviera. Although, bafflement then returns with the typical French signs as well as the Swiss principles of lane merging before finally getting to properly experience Autobahn 7.

Onto the 1-Series next. The most notable obstacle early on is the discovery of how BLINDING the backlight is on this truck, which ALSO darkens everything on the outside view, which makes it EVEN WORSE. It’s like that “Missing Red Texture Plates” all over again! That, and me forgetting to install the V-shaped LEDs on the grille too. *Sighs.* I then got triggered by the French again, but this time, it’s their sense of direction at their interchanges, as well as discovering what a mystery my Frankensteined Paris Rebuild-on-top-of-ProMods Deadend is while appreciating the Dutch at the Dusk.

Annoying Interuption from Facebook thinking of me as a Bot followed by me finally getting over both the Lellinge Crash from Superliner in September and the Deafening Speaker issues by this point. But while I’m extremely pissed at the most bullshit bus I ever encountered at the Oslofjord, I am faced with the dreadful realization of just how UNDERPOWERED this truck is amids the Norwegian Mountains.

Traffic Shenanigans returned as I drive through Denmark while also permanently settled and proved that Padborg is a Game Crash Spot once and for all. And that traffic shenanigans continues as I go back through Autobahn 7 on the other direction… But of course, the trip had to end with a dreadfully slow Alpine Climb after what happened back in Norway.

Finally, at the 8-Wheeler TGX Stint, the main highlights of it is the interruptions caused both by Fasting Month and the Eid Al-Fitr, to say even less about that Hard Drive Replacement. I even had to put the week-offs I supposedly had from both the 1-Series and 8-Wheeler TGX to be in between the trips, leaving me having to do the next Truck Designing earlier in the week instead of having a week-off right now and do that next week instead.

Still, in contrast to the 1-Series, this truck is MUCH faster with its 2400 Horsepower W16 Engine (Aka. 2 Veyron Engines Basically). So with this stint being much more Highway-based with little stops I needed to do this time unlike the next one, this trip feels like a Blitz! And, at least after getting my Hard Drive replaced, the game runs much more smoothly with little to no game crashes from now on.

I did get baffled by the abundant of Spain’s U-Turn Only Off-Ramps in-game, however. As well as the sad realization that Spain’s so horrible, they didn’t name their Rest Areas either. Then, I realized midway through that I had to take a detour to the job that Waps didn’t took (Albacete-Rennes) so I detoured around to Le Mans instead of stopping at the originally planned Orleans before my Eid Al-Fitr Break.

However, a Job Interview awaits for me at a Bakery in the local Port right after I returned, while also dealing with the paranoia caused by the Government’s ridiculous blackouts that felt quite annoyingly frequent recently. I then was told by my Dutch Fried to capture Pre-Berlin Rework’s Rendition of AVUS by ProMods, before I ranted at Poland’s ever changing speed limit and Czech Trailers, before completely forgetting the supposed place for me to sleep at around Legnica and had to sleep much further past that as a result.

I had a fun encounter with both 300SL and SLR Stirling Moss next, before finally answering my question on that strangely random Bed Icon that turned out to be an unfinished Border Crossing south of Gusev, Kaliningrad Oblast. Before ranting at the Roundabout-Only Speed Limit (again) at Latvia before being reunited to its counterpart of Malta… Before finally confirming that yes, even after I replaced my hard drive, St. Petersburg is STILL Laggy from its RusMap Additions *shakes head*


At any rate, here’s how the vehicles that are newly introduced in this May 2026 Update. Enjoy!

#42. Dodge RAM SRT-10 “Tanya Hendrisson,” October 27th 2025 (7 Trips)

Trip: AJChimaera’s “Tampere-Catania Speedruns” (Turku, Finland to Catania, Italy via London, England, then back to Turku, Finland)

Tampere-Orebro: https://twitter.com/RosyMiranto18/status/1986009957586842050

Orebro-Kiel: https://twitter.com/RosyMiranto18/status/1986012220933963905

Kiel-Barnetby le Wold: https://twitter.com/RosyMiranto18/status/1987821932109296078?s=20

Barnetby le Wold-London: https://twitter.com/RosyMiranto18/status/1987823623319769525?s=20

London-Plymouth: https://twitter.com/RosyMiranto18/status/1991093823536267530?s=20

Bilbao-Barcelona: https://twitter.com/RosyMiranto18/status/1991095681692651894?s=20

Barcelona-Misterbianco: https://twitter.com/RosyMiranto18/status/1993260985462014041?s=20

Misterbianco-Naples: https://twitter.com/RosyMiranto18/status/1993264530483560751?s=20

Naples-Livorno: https://twitter.com/RosyMiranto18/status/1995800887512723899?s=20

Livorno-Marseille: https://twitter.com/RosyMiranto18/status/1995803854026240290?s=20

Marseille-Bern: https://twitter.com/RosyMiranto18/status/1997978787741667688?s=20

Bern-Mannheim: https://twitter.com/RosyMiranto18/status/1997980631146373333?s=20

Mannheim-Hannover: https://twitter.com/RosyMiranto18/status/2000872921993240865?s=20

Hannover-Tampere: https://twitter.com/RosyMiranto18/status/2000875119682707607?s=20

#43. Scania 1-Series “Ghostly Ripple,” December 31st 2025 (6 Trips)

Trip: Italcementi Vabis Cement Cistern, Rolling Route’s “Race Across the World” (London, England to Toulouse, France to Stavanger, Norway to Milan, Italy)

London-La Rochelle: https://twitter.com/RosyMiranto18/status/2008131908400771316?s=20

La Rochelle-Toulouse: https://twitter.com/RosyMiranto18/status/2008134980711624720?s=20

Toulouse-Poissy: https://twitter.com/RosyMiranto18/status/2010663426646069696?s=20

Poissy-Amsterdam: https://twitter.com/RosyMiranto18/status/2010666440001826969?s=20

Amsterdam-Puttgarden: https://twitter.com/RosyMiranto18/status/2013199935366430915?s=20

Rodbyhavn-Gothenburg: https://twitter.com/RosyMiranto18/status/2013203739335958564?s=20

Gothenburg-Drammen: https://twitter.com/RosyMiranto18/status/2015729063646867935?s=20

Drammen-Kristiansand: https://twitter.com/RosyMiranto18/status/2015732623717585232?s=20

Kristiansand-Kolding: https://twitter.com/RosyMiranto18/status/2018270342264029519?s=20

Kolding-Hannover: https://twitter.com/RosyMiranto18/status/2018273978050310210?s=20

Hannover-Basel: https://twitter.com/RosyMiranto18/status/2020805013128310956?s=20

Basel-Milan: https://twitter.com/RosyMiranto18/status/2020807693699522644?s=20

#44. 8-Wheeler MAN TGX Euro 6 “Monarch Solarion,” February 17th 2026 (7 Trips)

Trip: Shell-Ferrari Schwarzmüller Cistern. Frame Fusion’s “Lisbon to St. Petersburg Timelapse” and Waps Racing’s “Russia to Portugal Speedrun Using Only Deliveries” (Lisbon, Portugal to St. Petersburg, Russia)

Lisbon-Huelva: https://twitter.com/RosyMiranto18/status/2029125017351667887?s=20

Huelva-Madrid: https://twitter.com/RosyMiranto18/status/2029126926208745796?s=20

Madrid-Albacete: https://twitter.com/RosyMiranto18/status/2030926109395812489?s=20

Albacete-Santander: https://twitter.com/RosyMiranto18/status/2030928705368031611?s=20

Santander-Saugon: https://twitter.com/RosyMiranto18/status/2033478730824433980?s=20

Saugon-Le Mans: https://twitter.com/RosyMiranto18/status/2033480693960040866?s=20

Le Mans-Raeren: https://twitter.com/RosyMiranto18/status/2038556160991867045?s=20

Raeren-Mannheim: https://twitter.com/RosyMiranto18/status/2038560170901651788?s=20

Magdeburg-Szczecin: https://twitter.com/RosyMiranto18/status/2041448795259699366?s=20

Szczecin-Katowice: https://x.com/RosyMiranto18/status/2041452316155621814?s=20

Katowice-Suwalki: https://twitter.com/RosyMiranto18/status/2043640062257320015?s=20

Suwalki-Valmiera: https://twitter.com/RosyMiranto18/status/2043643595354460647?s=20

Valmiera-Malta: https://twitter.com/RosyMiranto18/status/2046174379315540314?s=20

Malta-St. Petersburg: https://twitter.com/RosyMiranto18/status/2046177996038647904?s=20

ZoomHaan Meeting

Hello… we’re back to the Track. We get a pretty short but also a very complicated layout to deal with here. But first, I got some news to tell you. You see, I got a job interview to do on this Tuesday Afternoon, which is honestly pretty awkward timing compared to, say, if it happened yesterday or even Wednesday.

Even more so, next week had a lot of things to do. Making the next Euro Truck design in Scania Bicuda, then doing a PVZ Fusion Episode (Which are typically long), and also writing down the next Euro Truck Update Blog now that May is upon us. That on top of Jet Lag the game made me think that I don’t have the time for a Track Blog on next Saturday. So, I skipped instead in favor of me writing down said Euro Truck Update Blog on Saturday

This is since I have a feeling that I may have to use up Friday to both write a friend’s PM as well as watch the 2nd Half of next week’s Jet Lag Episode since I don’t think I have the time to finish the next PVZ Fusion Episode before the end of Wednesday. I would try to hopefully start the truck designing on Sunday afternoon after File Sorting instead, so that I could finish it by Monday, but I cannot guarantee anything. Either way, in the end, it’s all but assured that there won’t be a Track Blog this week.

Now, about this track itself, the area of this circuit is quite small, only around the Mt. Haan and Vinewood area. As for the name, though, it is taken from the track I base it on, which is liosssa’s “The Zoompark Circuit.” So yeah, this track had nothing to do with the Zoom Meeting App… but I decided to just add that “Meeting” Suffix at the end as a pun. As for the layout itself, though, you can get to see it… here:

https://socialclub.rockstargames.com/job/gtav/kMAqHBLD40qSflIpTlKYMw

As for the Pit Lane, we had it parallel with the main track in the Vinewood PD and Meteor Section. And as for the next two tracks, we had a long “LST Shuttle” before going on the much shorter “Viral Snapmatic.”

Now for the car… well, the Track Thumbnail originally had the bloody Fieldmaster, and I am sure as hell NOT going to use that damn tractor! 😡 So instead, I looked at another pun with Han Lue from Fast and Furious. Obviously, I cannot use the RX-7 or Silvia, so I had to scour through something obscure from the Wiki. And that left the only option to be… a Camaro that is only bought on an auction and that’s it, or the Charger that’s used in the infamous Runway Scene… I think it’s obvious that I picked the Matte Blue-Grey and Black Buffalo S with the license plate “RUNWAY,” right?

“What is your favorite activity in Mt. Haan? Drifting around the mountain pass? Eating Chips? Taking a bike with a raging woman? Suddenly get revived from the dead? Anything is possible for you, as long as you don’t make a LENS Meeting, alright?”

Starting on the backside of the mountain, we had the classic “Haan Esses” before the slightly different “Fruitstall Cutter” that had a sharp left-hander to the Casino after descending down the mountain. This is followed by “Busstop Crossing” to get to the other side of the highway at Clinton. We then take a left turn off “Von Parkinburg” lefthander to Power, followed by the “Agency Hotel” double lefthander to the “Water Police” section along the Vinewood PD.

Next are the infamously broken corners of “Fenwell Blossoms” towards said street, before the righthander of “Ribbon of Fame.” This is followed by the “Atomizer’s Fangs” section, which is a right-hander to Alta, followed by a sharp corner into Las Lagunas. We had the “Baytree Ascent” too, followed by an annoyingly bumpy section of “Double Half-Us” as you start climbing into Mt. Haan.

However, what comes after the summit is the horribly dangerous drop of “Whitewood Breaker” straight into Marlowe. This is followed by a slow mickey mouse section of “Cyclitic Toilets” before you’re taken to Lake Vinewood. We had the classic “Red Mahogany” Chicane, as well as the “Blindly Hot Hills” chicane to Mt. Vinewood. That was followed by the classic “Gallileo Road” Section, as well as the double “Strawberry Generators” kink back to the Starting Line. (P.S.: Recording on First Person on a whim is a lot more taxing than I thought 😦 )

Track Recap: https://drive.google.com/file/d/1tOyLRb9j45c9v22635-ym0yLXNJimcqU/view?usp=sharing

FanficRecs: Tales of the Three Tails (2023 and 2025 Version)

Hello… we’re back to the Blog. You must be wondering, why did I have a blog today? Uh, well… it was because of why I didn’t have any DYOM today: because my sister finally actually is done with roping me into her tax stuff. But this time… well, it also came with a LOT of Meals to review. So since this Week’s Blog is a short to write FanficRecs, and I don’t have much time to spare this afternoon from all of that (On top of being tired).

So I would like to spare my whole Friday Afternoon to write what is basically a massive 5-in-1 Meal Review Episode, and… writing that properly took a while to do! Besides, there is still one last meal I need to review too as a Takeout, on top of possibly something coming up tomorrow, just in case. So I need to just relax quite a bit before I can properly gather my thoughts. Now let’s get to the Fanfic:


So first and foremost… there are actually TWO fics called “Tales of the Three Tails” that have the focus on Rin Nohara from Naruto. And… SPOILER ALERT, both of them are about “What if Rin survived being a Sanbi Jinchuriki, got her Seal stabilized, and had to properly deal with the Bijuu for how many years since? ” And… both of them are done by the same Author, Shinxeon.

The main difference is that the first one, the one that got rolled in the Randomizer I had, is that Group 7 had no idea on who Rin is until this fic happened, but it got discontinued in 2022. While the second one started after the Kyubi Attack, Rin ended up adopting Naruto as her son after he lost his parents… Along with many, many messes that led to it since then. And that the 2nd one is still (hopefully being updated), though the last update was in March 2025… yeah.

Not to mention, the 2nd ‘Version’ of the fic, if you can call it that, had a more expanded series to represent it instead of the 1st Version that had the fic in isolation and nothing else. However, honestly, I prefer the original version since it’s simply more fun with shenanigans and such. While the 2nd Version is noticeably more serious and significant to the plot, which I assume people would prefer more. I admit I wanted to initially just put out the recommendation for the 1st one at first, but knowing that it had not just the exact same title but was also done by the same author, I realized that I should have released both of them at once to make sure that everyone understood the context between the two of them.


Either way, here are the fics if you are interested in reading them. I’ll clarify which one’s which as well as the Series for the 2nd Version as a whole if you want to look them up too. However, I won’t tell you the specifics of these since mostly I barely knew the plot of the other parts of the 2nd Version… Yeah, sorry about that one there.

1st 2023 Version: https://archiveofourown.org/works/37768711

2nd 2025 Version: https://archiveofourown.org/works/48313261

The Series of the 2nd Version as a whole: https://archiveofourown.org/series/3835618

Brigham Ghostbusters III – Zoinked Zuckerberg

Hello… we’re back to the Tracks; I believe this is the third installment of the Halloween Collectible Tracks, hence the sub-series of “Brigham Ghostbusters.” So, as I said, why is it called Zoinked Zuckerberg? Well, this is because the ‘reward’ for finding all the ghost on 2025’s collectibles is to find a ghost of Jay Norris around the Vinewood Bowl Area (Where you blew his phone out ._.)

And as for the “Zoinked” part, well, that was a favorite phrase Shaggy from Scooby-Doo let out (as in “Zoinks”), so I decided to just put it on a whim here because it rhymed, even though I don’t exactly know what “Zoink” as a word actually mean *shrugs* Anyway, here are the Locations and references of these collectibles, so there you go:

https://gtalens.com/map/ghost-hunting-2025

As for the gist of the track itself, well… I must say that it’s a surprisingly fast and simpler one for these kinds of long tracks; you cannot be so sure, and therefore you should still be careful about it, alright? Anyway, the Pit Lane is located on the West Half of the Dorset Von Crastenburg Hotel. As for the next two tracks, we have “ZoomHan Meeting,” followed by a long track that just had a sequel recently made, “LST Bullets.”

As for the vehicles, well… let’s see. I believe I base this on the GTA V Speedrun for this portion, which requires a bike. I believe it’s a toss-up between Vader, Akuma, and Thrust. But since I never had a track done with the Vader in Lifeinvader’s Red, this is an easy choice. The License plate would be “LIZARD,” for… well, you know the memes.

“What is the result of you trying to dock your new so-called self-made phone inside the biggest bowl in Los Santos with a Bomb Detonator? Well, your head popped out like a balloon, of course. Too bad that you can’t regrow it like a Lizard’s Tail tho. Pit Lane is at West Dorset Von Crastenburg”

The first corner is an immediate hairpin of “Charger Docks” followed by the descending “Blossoming Valley” to Señora. This is followed by the finicky “Cemented Ear” section through the factory before having the “Un-veered Dip” cutting section that takes you back to the highway, but not without looping around the railings at the exit.

After that is the classic “Refined Diamond” Chicane on the Off-ramp to the other side, followed by the “Cut-de-Sac” Chicane north of YouTool back to the oncoming side. The next section is “Maude’s Hill,” where you climb out of her house to the other side of the dirt path. Next section is the “Between Rails and Generators” section after a chicane past the Alien Area. This is followed by the “Chef’s Square” at lesbos and Meringue.

Next is a sharp chicane of “The Lost Stabbing” to progress towards the Mountain, where the classic “Barrage Security” section worked into the Tunnel. This is followed by a mickey mouse section of “Beak-based Saw,” which ends on a tight navigation towards the Train Tunnel. And this part ends with the “Train Coffin Drop” back to Senora, which continues on a tight right-hander to Ortega’s.

We were then faced with a strange loop called “Chapel’s Bouquet,” a hairpin after a jump, a brief climb onto the church, then a tight counter-clockwise route around the whole thing before taking a dirt path briefly into Mt. Vinewood. This is followed by the “Blind Patriot” Dirt Path past the Trestle Bridge towards Galileo. And that was followed by the classic “Tumorous Cliff” Chicane back to Mt. Vinewood and the “D-Day Curves” on Normandy back to Milton.

Then we have the broken corners of the “Weasel-eating Burrito” left hand to Rockford, followed by the “Upsilon Church” complex around BDP and Caesar’s Place back to Spanish. And things were a little simple until the annoying “Ace Camber” Esses followed by a scary drop of “Nerfed Perico” back to North Rockford. We loop around Mini Madrazo’s house, followed by the “College Snake” section back to Richman and Hardy towards West Eclipse.

Then, we have the classic “Luckened Out” section, a tight righthander on Lifeinvader followed by a slow chicane on BDP before a righthander to Morningwood. We were then followed by the “Cougar’s Coffee” section before having the confusing “Cemetery Hammer,” a straight dash to the deep end after the east exit, then a loop around the northwest before a tightened hairpin to cut back partway to the lake before skirting around its coast and left on the west exit.

We have the annoying “Bulging Codo” next before dashing through Bay City. This part ends on the tightly difficult section of “Canal-ry Riders” through Invention to Lindsay. We’re followed by the “Dunkirk Deviation” chicane on Calais to Adam’s Apple as well as the “Obstructed Overpass” righthander to Innocence.”

This led to a long dash until the “Moltengold Waterfall” Chicane on Orchardville, followed by the “Lester’s Panhandle” loop around El Rancho and Fudge after a chicane that also ends on a tight hairpin into the highway. Then we follow the “Speedrun Drop” straight to Glory, followed by the “Glorious Taxibox” section around Tangerine. We were followed by the classic “Vinewood Popo” chicanes, which led you to Meteor, as well as the final corner of the track, the classic “Chopped Crescent” at Fenwell.

Track Recap: https://drive.google.com/file/d/1tOyLRb9j45c9v22635-ym0yLXNJimcqU/view?usp=sharing

FanficRecs: Living is Harder

Hello… we’re back to the Blog. Honestly, there was a very good chance that there was no blog today, and I had to tell you what’s up tomorrow on the Track Blog. With a really busy Friday Morning, my sister almost roped me into taxes, etc. But that whole thing got postponed until next Tuesday, and with me managing to be done with also a Meal Review in Facebook, I found enough time to bring out a Blog today.

Speaking of which, though, because of that postponed tax, along with the designing of the next ETS2 Truck on the week after, there’s almost certainly a guarantee that there is no DYOM Episode for the next episode. Instead, since I need to keep my schedules open next week after finishing Euro Truck Drive, the final one of the 8-Wheeler TGX before the Update Blog on May.

And in that period of time, I wanted to wrap up the final four Characters waiting to be designed for DW8 Empires. before being able to start the next Playthrough. I also have five more characters possibly in the making, but I think I’ll wait until at least I’m done with the current batch of characters before I start brainstorming. I need to recover my mindset after that long period of designing ever since I started the Huangfu Mi Playthrough… around January, I think?

Still, it’s been SHOCKINGLY long since I last did a FanficRecs today, ever since September with “The Forbidden Girl,” the last time I checked. So yeah, that streak without this kind of blog is over, so let’s get to it then, shall we?


So, what is this fic all about? Well, the gist of it is that this is a Post-Game Story set several years past the end of Metaphor: ReFantazio. And we had to have Louis Guiabern as a main character. Where here; he somehow survived past his Human Transformation and supposed death and instead used his Eldan medical knowledge to become a humble doctor in a secluded village. Obviously, the new regime led by Will heard of the news, and some got naturally suspicious of their old archnemesis returning, and so it led to Louis being brought to the Capital… Where he somehow ended up becoming a Royal Physician instead of being put to the ground… more in a “Keep Your Friend Close” kind of way, honestly.

Surprisingly though, I think this is a very well-done fic where we get to see Louis’s slow path towards redemption after being basically humbled at the end of the game, and we get to see the consequences of his prior actions, including dealing with his medical apprentice… who turned out to be his adopted sister back in his Guiabern days. Not to mention we get to see some political intrigue within Will’s Reign (Can’t have the Narrative Game of the Year in 2024 without one, can we?) as, as kind as he is, not everyone agreed with his reformist ways, and Tribe-ist people of Euchronia are always Extremist, which sucks…

Either way, I think that’s all the best I can summarize on this story, as I don’t want to exactly spoil the plot details of it. This is a pretty good read after all, and the fic is rather frequently updated at a sporadic pace, so you can slowly make your way through reading this to catch up if you will. So, yeah, have fun reading then!

*pause* Apparently there are only 2 chapters left of this fic out of 24, but I don’t want to mull over any speculation on how this story could possibly end. Sorry!

https://archiveofourown.org/works/69659456/chapters/180714716

V-I-S-I-T-O-R-S

Hello… it’s been two weeks since the last Track Recording, but here I am, finally back with one. Still, I don’t think there’s any Blog Project to have next week, so there’s a good chance that we’re back to the Fanfic Recs next week, at least until the next Euro Truck Update Blog, but we’ll see about that.

Anyway, this track, however, is long… VERY long. It was all because I needed to take on EVERY SINGLE Alien Sightseeing on Los Santos for Halloween, and I got to admit, it wasn’t too good for my prospect of time for the day considering that I need to do two weeks’ worth of File Sorting for… you know, what happened last week *sighs.* On top of me needing to have a haircut today, as I wanted to keep my schedule as free as possible next week… for the same reason last week.

Either way, here are the locations for them all, so… have fun with that. You can also see this map for more information on them too

https://gtalens.com/map/ufo-sightseeing

Either way, the explanation for this would be really slow, as I need to consult my map to see where I need to go, so please excuse me if I botch any of the routing around here, okay? It has been a long trek on a possibly long day after all. Now for the Pit Lane, we have it on the Airport Loops (That got cut off from the Track Map because I painted it black :/). While the next tracks shall be another Halloween-themed one in “Zoinked Zuckerberg,” followed by a shorter track of ZoomHaan Meeting.

As for the car, obviously, I’m using the GOAT of a V10-esque sound, the Space Docker… which I haven’t used since track NUMBER 3 (Blues Saraceno) despite how much I am gushing on this thing! D: Anyway, the License Plate shall be “VISITORS,” named after this track in reference to the song playing in the Strangers and Freaks Michael was featured in 😉

“V-I-S-I-T-O-R-S. V-I-S-I-T-O-R-S. V-I-S-I-T-O-R-S. V-I-S-I-T-O-R-S. Everybody knows, everybody knows. We’re coming back to Earth. We’re coming back to fight. The stupidity of the human race. Pit Lane is at the Airport Loop.”

Considering the length of the track, I will try to focus only on the most difficult sections while leaving out the most obvious turns possible. Starting from Fort Zancudo, we have the “Refinery Elbows” of double chicanes to leave the Gate on the West Side. This is followed by the “Outer Bikers” Chicane around Hookies before coming out on the Oncoming Lane towards Paleto Bay. But while the deadly Taxi Road is bad enough, the absolute worst part is the “Bridged Hill,” a deviation from under a bridge before climbing all the way to the backyards of the Altruist Camp.

This is followed by a massive drop of “ScientOil Valley” before going around the rest of the Camp. Next is the “Deforested Drop” before going to start the Western Trails of Mt. Chiliad. On the summit, we have the “Gondola Skirting” section around the Cable Car Station before you have the infamous “Backyard of Hell” Drop that leads to the “LamarDozer” section that leads you back to the GOH.

Next is the “Cape Marianne” loop around where you exit after the Tree Triangle that would have led you back to Paleto. This is followed by the “Buried in Sand” Section, where you left at the Easternmost Path of the Northernmost Point before briefly entering the beach and left back at the Highway, parallel to a Ranch Road across. This goes on to a chill drive towards Grapessed, where you’re faced with the “Reversed DerfGfred” U-Turn Section around the Lighthouse.

After that, the most notable parts are the “Alien Hill,” where you skirt around the entire Senora Park before joining back at Catclaw. This is followed by “Crossover Dish,” a section around the Satellite Dishes upon briefly joining Route 68 before going across the Prison Road straight to the Freeway. This is followed by “Taylor’s Cross,” a tight section around the Power Station that takes you south towards the Parking Lot, before dipping into the Ravine at the northwest corner before climbing back up the road after crossing under Senora Way again.

The next notable part is the “No Stunt This Way” on the Senora Split at the Highway, where you took a massive hairpin before getting to the Gfred Veer-Off Path. This led to the “Crescent Bunker Clip” through some dirt hill before going on the fast path to Harmony, including through the “Redwood’s Butt” chicane to Senora.

But we immediately cut to the left before Harmony into the famous “Tupper Ware’s House” through the middle side. This is followed by the mickey mouse section of “Strawberry Chicken” through these farms. We head on through the classic “Galileo Road” Section, but the next part is the iffy “Derf G. Progen” Climb to the Observatory.

Afterward is a horrible dirt path of “Autumn Pursuit” to give you a shortcut straight to Mt. Haan, which is immediately short-stopped by the “Signs of Ascension” section to the Vinewood Sign. We face the classic “Marlow Esses” then before going to LS, where the “Quarter Atomizer” Chicane awaits around Clinton.

Then there’s the “Agent Badger” slalom around Power, Meteor, and Elgin, which also continues to the Casino and toward LS Freeway. This continues on the tight chicane of “Waterproof Pencil,” which started the Tataviam Mountain Section, including the “Facility Cutter.” Until it ends on the “Feinting Drop” hairpin back to Palomino.

We cut across the “Cheetah Entity” at the Truck Stop before going towards the NOOSE Building. Then there’s the massive braking zone of “Murietta Lows” from Sustancia to the Freeway to consider as well. This is followed by the “City Hall Shapes” Chicane around the complex on the exit towards Power.

This led to the complex downtown section, from the “UD Maze Elbows” around the Upper Level and the “Federal Parking Loop” to go on Low Power, then the “Arcadian Corridors” by looping clockwise around Peaceful before going to SA. Next is the infamous “Clowned Visitors” Section that cuts across Legion Square from East to West, before looping back on the south at Vespucci and goes towards Strawberry.

We go around the Arena and cut across the Gauntlet Garage before having the famous “Spacetaurant,” a double sharp hairpin flanking a loop around the famous icon of LSX. Then we had the “Broken Half-Moons” section to leave the Airport, which contains a sharp right-hander to enter the highway, followed by a top-of-a-hill swerve to the other side before bailing. Then there’s the “Noodle Bowl” Shortcut straight in front of Tackle, which ends on a right-hander to South Rockford.

The classic “Boulevard Canals” Section to the beach, followed by the “Wheelchair Access” loop, which contains a loop around the Pier before leaving. The tight exit out of Red Desert at “Red Carpet” to North Rockford followed, before the “Kortz’s Gates” Chicane. Which led to the classic mickey mouse section on “Kortz Center,” including the awkward exit on “Lumber’s Bluffs.”

Finally, the track opens up once again, all the way into the “Blindwhite Sand” left-hander right after the Zancudo Tunnel, leading you to the “Lago Swamps” section, and then the “Spade Shield” double corner that leads you back into the Fort, and then the “Laser Hydra” hairpin through the second gate into the Hangar Area.

Track Recap: https://drive.google.com/file/d/1tOyLRb9j45c9v22635-ym0yLXNJimcqU/view?usp=sharing

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